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1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 FragColor [[color(0)]];
9};
10
11fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::write> bufOut [[texture(1)]], float4 gl_FragCoord [[position]])
12{
13    main0_out out = {};
14    out.FragColor = buf.read(uint(0));
15    bufOut.write(out.FragColor, uint(int(gl_FragCoord.x)));
16    return out;
17}
18
19