1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct main0_out 7{ 8 float4 FragColor [[color(0)]]; 9}; 10 11fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::write> bufOut [[texture(1)]], float4 gl_FragCoord [[position]]) 12{ 13 main0_out out = {}; 14 out.FragColor = buf.read(uint(0)); 15 bufOut.write(out.FragColor, uint(int(gl_FragCoord.x))); 16 return out; 17} 18 19