1#version 310 es 2precision mediump float; 3 4layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 5void tint_symbol() { 6 mat2x3 v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); 7 return; 8} 9void main() { 10 tint_symbol(); 11} 12 13 14