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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "background_audio_controller.h"
17 #include "avsession_log.h"
18 #include "avsession_service.h"
19 #include "avsession_item.h"
20 #include "permission_checker.h"
21 
22 namespace OHOS::AVSession {
23 using AudioStandard::RendererState;
24 
BackgroundAudioController()25 BackgroundAudioController::BackgroundAudioController() : ptr_(nullptr)
26 {
27     SLOGI("construct");
28 }
29 
~BackgroundAudioController()30 BackgroundAudioController::~BackgroundAudioController()
31 {
32     SLOGI("destroy");
33 }
34 
Init(AVSessionService * ptr)35 void BackgroundAudioController::Init(AVSessionService *ptr)
36 {
37     ptr_ = ptr;
38     AudioAdapter::GetInstance().AddStreamRendererStateListener([this](const auto& infos) {
39         HandleAudioStreamRendererStateChange(infos);
40     });
41     AppManagerAdapter::GetInstance().SetAppBackgroundStateObserver([this](int32_t uid) {
42         HandleAppBackgroundState(uid);
43     });
44 }
45 
OnSessionCreate(const AVSessionDescriptor & descriptor)46 void BackgroundAudioController::OnSessionCreate(const AVSessionDescriptor& descriptor)
47 {
48     std::lock_guard lockGuard(lock_);
49     sessionUIDs_.insert(descriptor.uid_);
50     AppManagerAdapter::GetInstance().RemoveObservedApp(descriptor.uid_);
51 }
52 
OnSessionRelease(const AVSessionDescriptor & descriptor)53 void BackgroundAudioController::OnSessionRelease(const AVSessionDescriptor& descriptor)
54 {
55     {
56         std::lock_guard lockGuard(lock_);
57         sessionUIDs_.erase(descriptor.uid_);
58     }
59 
60     if (descriptor.isThirdPartyApp_) {
61         if (!AppManagerAdapter::GetInstance().IsAppBackground(descriptor.uid_)) {
62             AppManagerAdapter::GetInstance().AddObservedApp(descriptor.uid_);
63             return;
64         }
65         int32_t uid = descriptor.uid_;
66         AudioStandard::RendererState rendererState = AudioStandard::RENDERER_PAUSED;
67         bool isSuccess = AudioAdapter::GetInstance().GetRendererState(uid, rendererState);
68         if (isSuccess && rendererState != AudioStandard::RENDERER_RUNNING) {
69             SLOGI("renderer state is not AudioStandard::RENDERER_RUNNING");
70             return;
71         }
72         SLOGI("pause uid=%{public}d", descriptor.uid_);
73         ptr_->NotifyAudioSessionCheckTrigger(descriptor.uid_);
74         AudioAdapter::GetInstance().PauseAudioStream(descriptor.uid_);
75     }
76 }
77 
HandleAudioStreamRendererStateChange(const AudioRendererChangeInfos & infos)78 void BackgroundAudioController::HandleAudioStreamRendererStateChange(const AudioRendererChangeInfos& infos)
79 {
80     for (const auto& info : infos) {
81         if (info->rendererState != AudioStandard::RENDERER_RUNNING) {
82             continue;
83         }
84         {
85             std::lock_guard lockGuard(lock_);
86             auto it = sessionUIDs_.find(info->clientUID);
87             if (it != sessionUIDs_.end()) {
88                 SLOGI("uid=%{public}d has session", info->clientUID);
89                 continue;
90             }
91         }
92         if (PermissionChecker::GetInstance().CheckSystemPermissionByUid(info->clientUID)) {
93             SLOGI("uid=%{public}d is system app", info->clientUID);
94             continue;
95         }
96 
97         if (!AppManagerAdapter::GetInstance().IsAppBackground(info->clientUID)) {
98             AppManagerAdapter::GetInstance().AddObservedApp(info->clientUID);
99             continue;
100         }
101         SLOGI("pause uid=%{public}d", info->clientUID);
102         ptr_->NotifyAudioSessionCheckTrigger(info->clientUID);
103         AudioAdapter::GetInstance().PauseAudioStream(info->clientUID);
104     }
105 }
106 
HandleAppBackgroundState(int32_t uid) const107 void BackgroundAudioController::HandleAppBackgroundState(int32_t uid) const
108 {
109     AudioStandard::RendererState rendererState = AudioStandard::RENDERER_PAUSED;
110     bool isSuccess = AudioAdapter::GetInstance().GetRendererState(uid, rendererState);
111     if (isSuccess) {
112         SLOGI("pause uid=%{public}d", uid);
113         ptr_->NotifyAudioSessionCheckTrigger(uid);
114         AudioAdapter::GetInstance().PauseAudioStream(uid);
115     }
116     SLOGI("renderer state is not AudioStandard::RENDERER_RUNNING");
117 }
118 }