| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_node_staging.h | 46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_default_acceleration_structure_staging.h | 46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_back_buffer_gpu_buffer.h | 44 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_bloom.h | 47 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_create_gpu_images.h | 46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_compute_generic.h | 45 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_back_buffer.h | 45 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_fullscreen_generic.h | 43 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_combined_post_process.h | 51 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_cameras.h | 48 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_default_lights.h | 40 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; in CORE3D_BEGIN_NAMESPACE() local
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| D | render_node_morph.h | 47 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; in CORE3D_BEGIN_NAMESPACE() local
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| D | render_node_default_material_objects.h | 42 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_create_default_camera_gpu_images.h | 43 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; in CORE3D_BEGIN_NAMESPACE() local
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| D | render_node_default_shadows_blur.h | 47 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; in CORE3D_BEGIN_NAMESPACE() local
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| D | render_node_default_env.h | 48 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_default_camera_controller.h | 46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_default_shadow_render_slot.h | 81 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_default_material_deferred_shading.h | 49 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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| D | render_node_default_material_render_slot.h | 108 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
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