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Searched defs:CLASS_TYPE (Results 1 – 20 of 20) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_staging.h46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_default_acceleration_structure_staging.h46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_back_buffer_gpu_buffer.h44 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_bloom.h47 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_create_gpu_images.h46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_compute_generic.h45 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_back_buffer.h45 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_fullscreen_generic.h43 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_combined_post_process.h51 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_cameras.h48 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_default_lights.h40 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_morph.h47 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_default_material_objects.h42 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_create_default_camera_gpu_images.h43 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_default_shadows_blur.h47 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_default_env.h48 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_default_camera_controller.h46 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_default_shadow_render_slot.h81 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_default_material_deferred_shading.h49 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable
Drender_node_default_material_render_slot.h108 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; variable