1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_BLOOM_H 17 #define RENDER_RENDER__NODE__RENDER_NODE_BLOOM_H 18 19 #include <base/util/uid.h> 20 #include <render/datastore/render_data_store_render_pods.h> 21 #include <render/namespace.h> 22 #include <render/nodecontext/intf_render_node.h> 23 #include <render/render_data_structures.h> 24 25 #include "node/render_bloom.h" 26 27 RENDER_BEGIN_NAMESPACE() 28 class IRenderCommandList; 29 class IRenderNodeContextManager; 30 class IPipelineDescriptorSetBinder; 31 class IRenderNodeRenderDataStoreManager; 32 struct RenderNodeGraphInputs; 33 34 class RenderNodeBloom final : public IRenderNode { 35 public: 36 RenderNodeBloom() = default; 37 ~RenderNodeBloom() override = default; 38 39 void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override; 40 void PreExecuteFrame() override; 41 void ExecuteFrame(IRenderCommandList& cmdList) override; 42 43 // for plugin / factory interface 44 static constexpr BASE_NS::Uid UID { "cc25f8bd-bad6-48f9-8cb2-af24681643b6" }; 45 static constexpr char const* TYPE_NAME = "RenderNodeBloom"; 46 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 47 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 48 static IRenderNode* Create(); 49 static void Destroy(IRenderNode* instance); 50 51 private: 52 IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 53 54 void ParseRenderNodeInputs(); 55 void ProcessPostProcessConfiguration(const IRenderNodeRenderDataStoreManager& dataStoreMgr); 56 void UpdatePostProcessData(const PostProcessConfiguration& postProcessConfiguration); 57 58 // Json resources which might need re-fetching 59 struct JsonInputs { 60 RenderNodeGraphInputs::InputResources resources; 61 RenderNodeGraphInputs::RenderDataStore renderDataStore; 62 63 bool hasChangeableResourceHandles { false }; 64 }; 65 JsonInputs jsonInputs_; 66 RenderNodeHandles::InputRenderPass inputRenderPass_; 67 RenderNodeHandles::InputResources inputResources_; 68 69 RenderBloom renderBloom_; 70 PostProcessConfiguration ppConfig_; 71 RenderHandleReference postProcessUbo_; 72 }; 73 RENDER_END_NAMESPACE() 74 75 #endif // CORE__RENDER__NODE__RENDER_NODE_BLOOM_H 76