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Searched defs:TYPE_NAME (Results 1 – 25 of 31) sorted by relevance

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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
Drender_data_store_morph.h55 static constexpr char const* const TYPE_NAME = "RenderDataStoreMorph"; in CORE3D_BEGIN_NAMESPACE() local
Drender_data_store_default_camera.h59 static constexpr char const* const TYPE_NAME = "RenderDataStoreDefaultCamera"; in CORE3D_BEGIN_NAMESPACE() local
Drender_data_store_default_scene.h52 static constexpr char const* const TYPE_NAME = "RenderDataStoreDefaultScene"; in CORE3D_BEGIN_NAMESPACE() local
Drender_data_store_default_light.h58 static constexpr char const* const TYPE_NAME = "RenderDataStoreDefaultLight"; in CORE3D_BEGIN_NAMESPACE() local
Drender_data_store_default_material.h112 static constexpr char const* const TYPE_NAME = "RenderDataStoreDefaultMaterial"; in CORE3D_BEGIN_NAMESPACE() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_staging.h44 static constexpr char const* TYPE_NAME = "CORE_RN_STAGING"; variable
Drender_node_default_acceleration_structure_staging.h43 static constexpr char const* TYPE_NAME = "CORE_RN_DEFAULT_ACCELERATION_STRUCTURE_STAGING"; variable
Drender_node_back_buffer_gpu_buffer.h42 static constexpr char const* TYPE_NAME = "CORE_RN_BACKBUFFER_GPUBUFFER"; variable
Drender_node_bloom.h45 static constexpr char const* TYPE_NAME = "RenderNodeBloom"; variable
Drender_node_create_gpu_images.h44 static constexpr char const* TYPE_NAME = "RenderNodeCreateGpuImages"; variable
Drender_node_compute_generic.h43 static constexpr char const* TYPE_NAME = "RenderNodeComputeGeneric"; variable
Drender_node_back_buffer.h43 static constexpr char const* TYPE_NAME = "RenderNodeBackBuffer"; variable
Drender_node_fullscreen_generic.h41 static constexpr char const* TYPE_NAME = "RenderNodeFullscreenGeneric"; variable
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_cameras.h46 static constexpr char const* TYPE_NAME = "RenderNodeDefaultCameras"; variable
Drender_node_default_lights.h38 static constexpr char const* const TYPE_NAME = "RenderNodeDefaultLights"; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_morph.h45 static constexpr char const* const TYPE_NAME = "RenderNodeMorph"; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_default_material_objects.h40 static constexpr char const* const TYPE_NAME = "RenderNodeDefaultMaterialObjects"; variable
Drender_node_create_default_camera_gpu_images.h41 static constexpr char const* TYPE_NAME = "RenderNodeCreateDefaultCameraGpuImages"; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_default_shadows_blur.h45 static constexpr char const* const TYPE_NAME = "RenderNodeDefaultShadowsBlur"; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_default_env.h46 static constexpr char const* const TYPE_NAME = "RenderNodeDefaultEnv"; variable
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
Drender_data_store_fullscreen_shader.h56 static constexpr const char* const TYPE_NAME = "RenderDataStoreFullscreenShader"; variable
Drender_data_store_default_gpu_resource_data_copy.h50 static constexpr const char* const TYPE_NAME = "RenderDataStoreDefaultGpuResourceDataCopy"; variable
Drender_data_store_pod.h56 static constexpr const char* const TYPE_NAME = "RenderDataStorePod"; variable
Drender_data_store_default_staging.h83 static constexpr const char* const TYPE_NAME = "RenderDataStoreDefaultStaging"; variable
Drender_data_store_default_acceleration_structure_staging.h86 …static constexpr const char* const TYPE_NAME = "RenderDataStoreDefaultAccelerationStructureStaging… variable

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