| /foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
| D | gpu_program.h | 31 PipelineLayout pipelineLayout; member 46 PipelineLayout pipelineLayout; member
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| D | shader_pipeline_binder.cpp | 46 …er::ShaderPipelineBinder(const RenderHandleReference& shader, const PipelineLayout& pipelineLayout) in ShaderPipelineBinder()
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| D | shader_manager.cpp | 1337 const PipelineLayout& pipelineLayout = createInfo.pipelineLayout; in CreatePipelineLayout() local 1835 PipelineLayout pipelineLayout; in GetPipelineLayout() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
| D | intf_shader_manager.h | 99 RenderHandle pipelineLayout; in RENDER_BEGIN_NAMESPACE() member 112 RenderHandle pipelineLayout; in RENDER_BEGIN_NAMESPACE() member 123 const PipelineLayout& pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
| D | pipeline_state_object_gles.cpp | 102 …rogram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectGLES() 194 const GpuComputeProgram& gpuComputeProgram, const PipelineLayout& pipelineLayout, in ComputePipelineStateObjectGLES()
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| D | pipeline_state_object_gles.h | 39 PipelineLayout pipelineLayout; member
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| D | gpu_program_gles.cpp | 439 void BuildBindInfos(vector<Binder>& bindinfos, const PipelineLayout& pipelineLayout, BindMaps& map, in BuildBindInfos() 582 auto& pipelineLayout = reflection_.pipelineLayout; in GpuShaderProgramGLES() local 694 const auto& pipelineLayout = reflection_.pipelineLayout; in Specialize() local 799 const auto& pipelineLayout = reflection_.pipelineLayout; in Specialize() local
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| D | shader_module_gles.cpp | 109 void SortSets(PipelineLayout& pipelineLayout) in SortSets()
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| D | device_gles.cpp | 1837 …haderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in CreateGraphicsPipelineStateObject() 1852 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in CreateComputePipelineStateObject()
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| D | render_backend_gles.cpp | 906 void RenderBackendGLES::SetupCache(const PipelineLayout& pipelineLayout) in SetupCache()
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| /foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/simple/ |
| D | core_fullscreen_template.json | 3 "pipelineLayout" : "core_fullscreen_pipeline.json", string
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
| D | gpu_program_vk.cpp | 49 auto& pipelineLayout = reflection_.pipelineLayout; in RENDER_BEGIN_NAMESPACE() local
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| D | pipeline_state_object_vk.cpp | 85 void GetDescriptorSetFillData(const PipelineLayout& pipelineLayout, in GetDescriptorSetFillData() 159 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectVk() 516 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in ComputePipelineStateObjectVk()
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| D | device_vk.cpp | 1026 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in CreateGraphicsPipelineStateObject() 1041 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in CreateComputePipelineStateObject()
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| D | render_backend_vk.cpp | 869 VkPipelineLayout pipelineLayout { VK_NULL_HANDLE }; in RenderCommand() local 1801 const VkPipelineLayout pipelineLayout = stateCache.pipelineLayout; in RenderCommand() local 1889 const VkPipelineLayout pipelineLayout = stateCache.pipelineLayout; in RenderCommand() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | node_context_pso_manager.h | 104 PipelineLayout pipelineLayout; member 122 PipelineLayout pipelineLayout; member
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| D | node_context_descriptor_set_manager.cpp | 176 const uint32_t set, const PipelineLayout& pipelineLayout) in CreateDescriptorSet() 208 const uint32_t set, const PipelineLayout& pipelineLayout) in CreateOneFrameDescriptorSet() 229 const PipelineLayout& pipelineLayout) in CreatePipelineDescriptorSetBinder() 254 const PipelineLayout& pipelineLayout, const array_view<const RenderHandle> handles, in CreatePipelineDescriptorSetBinder()
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| D | node_context_pso_manager.cpp | 102 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& shaderSpecializa… in GetComputePsoHandle() 160 const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, in GetGraphicsPsoHandleImpl() 242 …const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle() 250 …const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle()
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| D | pipeline_descriptor_set_binder.cpp | 539 PipelineDescriptorSetBinder::PipelineDescriptorSetBinder(const PipelineLayout& pipelineLayout, in PipelineDescriptorSetBinder()
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
| D | render_blur.h | 78 PipelineLayout pipelineLayout; member
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| D | render_node_combined_post_process.h | 98 PipelineLayout pipelineLayout; member
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
| D | shader_data_loader.h | 58 BASE_NS::string pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
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| D | shader_loader.cpp | 355 const string_view pipelineLayout = shaderVariant.pipelineLayout; in CreateComputeShader() local 562 const PipelineLayout& pipelineLayout = loader.GetPipelineLayout(); in CreatePipelineLayout() local
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| /foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/ |
| D | main.cpp | 591 PipelineLayout pipelineLayout; in GetPipelineLayout() local 1227 PipelineLayout pipelineLayout; in reflectSpvBinary() local 1383 void SortSets(PipelineLayout& pipelineLayout) in SortSets()
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