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Searched defs:pipelineLayout (Results 1 – 24 of 24) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dgpu_program.h31 PipelineLayout pipelineLayout; member
46 PipelineLayout pipelineLayout; member
Dshader_pipeline_binder.cpp46 …er::ShaderPipelineBinder(const RenderHandleReference& shader, const PipelineLayout& pipelineLayout) in ShaderPipelineBinder()
Dshader_manager.cpp1337 const PipelineLayout& pipelineLayout = createInfo.pipelineLayout; in CreatePipelineLayout() local
1835 PipelineLayout pipelineLayout; in GetPipelineLayout() local
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
Dintf_shader_manager.h99 RenderHandle pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
112 RenderHandle pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
123 const PipelineLayout& pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Dpipeline_state_object_gles.cpp102 …rogram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectGLES()
194 const GpuComputeProgram& gpuComputeProgram, const PipelineLayout& pipelineLayout, in ComputePipelineStateObjectGLES()
Dpipeline_state_object_gles.h39 PipelineLayout pipelineLayout; member
Dgpu_program_gles.cpp439 void BuildBindInfos(vector<Binder>& bindinfos, const PipelineLayout& pipelineLayout, BindMaps& map, in BuildBindInfos()
582 auto& pipelineLayout = reflection_.pipelineLayout; in GpuShaderProgramGLES() local
694 const auto& pipelineLayout = reflection_.pipelineLayout; in Specialize() local
799 const auto& pipelineLayout = reflection_.pipelineLayout; in Specialize() local
Dshader_module_gles.cpp109 void SortSets(PipelineLayout& pipelineLayout) in SortSets()
Ddevice_gles.cpp1837 …haderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in CreateGraphicsPipelineStateObject()
1852const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in CreateComputePipelineStateObject()
Drender_backend_gles.cpp906 void RenderBackendGLES::SetupCache(const PipelineLayout& pipelineLayout) in SetupCache()
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/simple/
Dcore_fullscreen_template.json3 "pipelineLayout" : "core_fullscreen_pipeline.json", string
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dgpu_program_vk.cpp49 auto& pipelineLayout = reflection_.pipelineLayout; in RENDER_BEGIN_NAMESPACE() local
Dpipeline_state_object_vk.cpp85 void GetDescriptorSetFillData(const PipelineLayout& pipelineLayout, in GetDescriptorSetFillData()
159 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectVk()
516const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in ComputePipelineStateObjectVk()
Ddevice_vk.cpp1026 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in CreateGraphicsPipelineStateObject()
1041const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in CreateComputePipelineStateObject()
Drender_backend_vk.cpp869 VkPipelineLayout pipelineLayout { VK_NULL_HANDLE }; in RenderCommand() local
1801 const VkPipelineLayout pipelineLayout = stateCache.pipelineLayout; in RenderCommand() local
1889 const VkPipelineLayout pipelineLayout = stateCache.pipelineLayout; in RenderCommand() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dnode_context_pso_manager.h104 PipelineLayout pipelineLayout; member
122 PipelineLayout pipelineLayout; member
Dnode_context_descriptor_set_manager.cpp176 const uint32_t set, const PipelineLayout& pipelineLayout) in CreateDescriptorSet()
208 const uint32_t set, const PipelineLayout& pipelineLayout) in CreateOneFrameDescriptorSet()
229 const PipelineLayout& pipelineLayout) in CreatePipelineDescriptorSetBinder()
254 const PipelineLayout& pipelineLayout, const array_view<const RenderHandle> handles, in CreatePipelineDescriptorSetBinder()
Dnode_context_pso_manager.cpp102const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& shaderSpecializa… in GetComputePsoHandle()
160 const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, in GetGraphicsPsoHandleImpl()
242const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle()
250const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, in GetGraphicsPsoHandle()
Dpipeline_descriptor_set_binder.cpp539 PipelineDescriptorSetBinder::PipelineDescriptorSetBinder(const PipelineLayout& pipelineLayout, in PipelineDescriptorSetBinder()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_blur.h78 PipelineLayout pipelineLayout; member
Drender_node_combined_post_process.h98 PipelineLayout pipelineLayout; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
Dshader_data_loader.h58 BASE_NS::string pipelineLayout; in RENDER_BEGIN_NAMESPACE() member
Dshader_loader.cpp355 const string_view pipelineLayout = shaderVariant.pipelineLayout; in CreateComputeShader() local
562 const PipelineLayout& pipelineLayout = loader.GetPipelineLayout(); in CreatePipelineLayout() local
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
Dmain.cpp591 PipelineLayout pipelineLayout; in GetPipelineLayout() local
1227 PipelineLayout pipelineLayout; in reflectSpvBinary() local
1383 void SortSets(PipelineLayout& pipelineLayout) in SortSets()