1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__NODE__RENDER_BLUR_H 17 #define RENDER_RENDER__NODE__RENDER_BLUR_H 18 19 #include <base/containers/string.h> 20 #include <base/containers/vector.h> 21 #include <base/math/vector.h> 22 #include <render/datastore/render_data_store_render_pods.h> 23 #include <render/namespace.h> 24 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 25 #include <render/nodecontext/intf_render_node.h> 26 #include <render/render_data_structures.h> 27 #include <render/resource_handle.h> 28 29 RENDER_BEGIN_NAMESPACE() 30 class IRenderCommandList; 31 32 class RenderBlur final { 33 public: 34 RenderBlur() = default; 35 ~RenderBlur() = default; 36 37 struct BlurInfo { 38 RenderHandle blurTarget; 39 RenderHandle globalUbo; 40 bool upScale { false }; 41 }; 42 void Init(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo); 43 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo, 44 const PostProcessConfiguration& ppConfig); 45 void Execute(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 46 const PostProcessConfiguration& ppConfig); 47 48 DescriptorCounts GetDescriptorCounts() const; 49 50 private: 51 void RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 52 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig); 53 void RenderGaussian(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 54 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig); 55 56 void UpdateGlobalSet(IRenderCommandList& cmdList); 57 void CreateTargets(IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::Math::UVec2 baseSize); 58 59 struct ImageData { 60 RenderHandle mipImage; 61 uint32_t mipCount { 0 }; 62 BASE_NS::Format format { BASE_NS::Format::BASE_FORMAT_UNDEFINED }; 63 BASE_NS::Math::UVec2 size { 0u, 0u }; 64 }; 65 ImageData imageData_; 66 RenderHandle globalUbo_; 67 68 // additional target 69 struct TemporaryTarget { 70 RenderHandleReference tex; 71 BASE_NS::Math::UVec2 texSize { 0, 0 }; 72 BASE_NS::Format format { BASE_NS::Format::BASE_FORMAT_UNDEFINED }; 73 }; 74 TemporaryTarget tempTarget_; 75 76 struct RenderDataHandles { 77 RenderHandle shader; 78 PipelineLayout pipelineLayout; 79 RenderHandle psoScale; 80 RenderHandle psoBlur; 81 }; 82 RenderDataHandles renderData_; 83 84 IDescriptorSetBinder::Ptr globalSet0_; 85 BASE_NS::vector<IDescriptorSetBinder::Ptr> binders_; 86 RenderHandle samplerHandle_; 87 BlurInfo blurInfo_; 88 }; 89 RENDER_END_NAMESPACE() 90 91 #endif // CORE__RENDER__NODE__RENDER_BLUR_H 92