Searched refs:currentCommandBuffer (Results 1 – 4 of 4) sorted by relevance
| /third_party/skia/src/gpu/vk/ |
| D | GrVkGpu.cpp | 235 SkASSERT(this->currentCommandBuffer()); in GrVkGpu() 236 this->currentCommandBuffer()->begin(this); in GrVkGpu() 380 if (!this->currentCommandBuffer()) { in submitCommandBuffer() 385 if (!this->currentCommandBuffer()->hasWork() && kForce_SyncQueue != sync && in submitCommandBuffer() 391 this->currentCommandBuffer()->callFinishedProcs(); in submitCommandBuffer() 550 if (!this->currentCommandBuffer()) { in onTransferPixelsTo() 604 this->currentCommandBuffer()->copyBufferToImage(this, in onTransferPixelsTo() 610 this->currentCommandBuffer()->addGrBuffer(std::move(transferBuffer)); in onTransferPixelsTo() 622 if (!this->currentCommandBuffer()) { in onTransferPixelsFrom() 670 this->currentCommandBuffer()->copyImageToBuffer(this, srcImage, in onTransferPixelsFrom() [all …]
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| D | GrVkOpsRenderPass.cpp | 286 GrVkCommandBuffer* GrVkOpsRenderPass::currentCommandBuffer() { in currentCommandBuffer() function in GrVkOpsRenderPass 292 SkASSERT(fGpu->currentCommandBuffer()); in currentCommandBuffer() 293 return fGpu->currentCommandBuffer(); in currentCommandBuffer() 297 fGpu->loadMSAAFromResolve(this->currentCommandBuffer(), *fCurrentRenderPass, in loadResolveIntoMSAA() 300 fGpu->currentCommandBuffer()->nexSubpass(fGpu, SkToBool(fCurrentSecondaryCommandBuffer)); in loadResolveIntoMSAA() 356 if (!fGpu->currentCommandBuffer()) { in set() 473 this->currentCommandBuffer()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect); in onClearStencilClip() 519 this->currentCommandBuffer()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect); in onClear() 632 GrVkCommandBuffer* currentCB = this->currentCommandBuffer(); in onBindPipeline() 673 GrVkPipeline::SetDynamicScissorRectState(fGpu, this->currentCommandBuffer(), in onSetScissorRect() [all …]
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| D | GrVkOpsRenderPass.h | 66 GrVkCommandBuffer* currentCommandBuffer();
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| D | GrVkGpu.h | 79 GrVkPrimaryCommandBuffer* currentCommandBuffer() const { return fMainCmdBuffer; } in currentCommandBuffer() function
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