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Searched refs:currentCommandBuffer (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkGpu.cpp235 SkASSERT(this->currentCommandBuffer()); in GrVkGpu()
236 this->currentCommandBuffer()->begin(this); in GrVkGpu()
380 if (!this->currentCommandBuffer()) { in submitCommandBuffer()
385 if (!this->currentCommandBuffer()->hasWork() && kForce_SyncQueue != sync && in submitCommandBuffer()
391 this->currentCommandBuffer()->callFinishedProcs(); in submitCommandBuffer()
550 if (!this->currentCommandBuffer()) { in onTransferPixelsTo()
604 this->currentCommandBuffer()->copyBufferToImage(this, in onTransferPixelsTo()
610 this->currentCommandBuffer()->addGrBuffer(std::move(transferBuffer)); in onTransferPixelsTo()
622 if (!this->currentCommandBuffer()) { in onTransferPixelsFrom()
670 this->currentCommandBuffer()->copyImageToBuffer(this, srcImage, in onTransferPixelsFrom()
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DGrVkOpsRenderPass.cpp286 GrVkCommandBuffer* GrVkOpsRenderPass::currentCommandBuffer() { in currentCommandBuffer() function in GrVkOpsRenderPass
292 SkASSERT(fGpu->currentCommandBuffer()); in currentCommandBuffer()
293 return fGpu->currentCommandBuffer(); in currentCommandBuffer()
297 fGpu->loadMSAAFromResolve(this->currentCommandBuffer(), *fCurrentRenderPass, in loadResolveIntoMSAA()
300 fGpu->currentCommandBuffer()->nexSubpass(fGpu, SkToBool(fCurrentSecondaryCommandBuffer)); in loadResolveIntoMSAA()
356 if (!fGpu->currentCommandBuffer()) { in set()
473 this->currentCommandBuffer()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect); in onClearStencilClip()
519 this->currentCommandBuffer()->clearAttachments(fGpu, 1, &attachment, 1, &clearRect); in onClear()
632 GrVkCommandBuffer* currentCB = this->currentCommandBuffer(); in onBindPipeline()
673 GrVkPipeline::SetDynamicScissorRectState(fGpu, this->currentCommandBuffer(), in onSetScissorRect()
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DGrVkOpsRenderPass.h66 GrVkCommandBuffer* currentCommandBuffer();
DGrVkGpu.h79 GrVkPrimaryCommandBuffer* currentCommandBuffer() const { return fMainCmdBuffer; } in currentCommandBuffer() function