1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_NG_PROPERTIES_VECTORF_H 17 #define FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_NG_PROPERTIES_VECTORF_H 18 19 #include "base/utils/utils.h" 20 21 namespace OHOS::Ace::NG { 22 23 struct VectorF { VectorFVectorF24 VectorF(float xF, float yF) : x(xF), y(yF) {} 25 26 bool operator==(const VectorF& other) const 27 { 28 return NearEqual(x, other.x) && NearEqual(y, other.y); 29 } 30 31 float x = 0.0f; 32 float y = 0.0f; 33 }; 34 35 struct Vector3F { 36 Vector3F() = default; Vector3FVector3F37 Vector3F(float xF, float yF, float zF) : x(xF), y(yF), z(zF) {} 38 39 bool operator==(const Vector3F& other) const 40 { 41 return NearEqual(x, other.x) && NearEqual(y, other.y) && NearEqual(z, other.z); 42 } 43 44 float operator[](int32_t index) const 45 { 46 switch (index) { 47 case 0: 48 return x; 49 case 1: 50 return y; 51 case 2: 52 return z; 53 default: 54 return 0.0f; 55 } 56 } 57 58 float x = 0.0f; 59 float y = 0.0f; 60 float z = 0.0f; 61 }; 62 63 struct Vector4F { Vector4FVector4F64 Vector4F(float xF, float yF, float zF, float wF) : x(xF), y(yF), z(zF), w(wF) {} 65 66 bool operator==(const Vector4F& other) const 67 { 68 return NearEqual(x, other.x) && NearEqual(y, other.y) && NearEqual(z, other.z) && NearEqual(w, other.w); 69 } 70 71 float x = 0.0f; 72 float y = 0.0f; 73 float z = 0.0f; 74 float w = 0.0f; 75 }; 76 77 struct Vector5F { Vector5FVector5F78 Vector5F(float xF, float yF, float zF, float wF, float vF) : x(xF), y(yF), z(zF), w(wF), v(vF) {} 79 80 bool operator==(const Vector5F& other) const 81 { 82 return NearEqual(x, other.x) && NearEqual(y, other.y) && NearEqual(z, other.z) && 83 NearEqual(w, other.w) && NearEqual(v, other.v); 84 } 85 86 float x = 0.0f; 87 float y = 0.0f; 88 float z = 0.0f; 89 float w = 0.0f; 90 float v = 0.0f; 91 }; 92 93 } // namespace OHOS::Ace::NG 94 #endif // FOUNDATION_ACE_FRAMEWORKS_BASE_GEOMETRY_NG_PROPERTIES_VECTORF_H