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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_ROSEN_WINDOW_SCENE_SYSTEM_SESSION_H
17 #define OHOS_ROSEN_WINDOW_SCENE_SYSTEM_SESSION_H
18 
19 #include "session/host/include/scene_session.h"
20 
21 namespace OHOS::Rosen {
22 class SystemSession : public SceneSession {
23 public:
24     SystemSession(const SessionInfo& info, const sptr<SpecificSessionCallback>& specificCallback);
25     ~SystemSession();
26 
27     WSError Show(sptr<WindowSessionProperty> property) override;
28     WSError Hide() override;
29     WSError Disconnect(bool isFromClient = false) override;
30     WSError ProcessPointDownSession(int32_t posX, int32_t posY) override;
31 
32 private:
33     void UpdateCameraFloatWindowStatus(bool isShowing);
34 };
35 } // namespace OHOS::Rosen
36 #endif // OHOS_ROSEN_WINDOW_SCENE_SYSTEM_SESSION_H
37