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1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 gl_Position [[position]];
9};
10
11vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
12{
13    main0_out out = {};
14    out.gl_Position = float4(1.0, 2.0, 3.0, 4.0) * float(int(gl_VertexIndex) + int(gl_InstanceIndex));
15    return out;
16}
17
18