1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct main0_out 7{ 8 float4 gl_Position [[position]]; 9}; 10 11vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]]) 12{ 13 main0_out out = {}; 14 out.gl_Position = float4(1.0, 2.0, 3.0, 4.0) * float(int(gl_VertexIndex) + int(gl_InstanceIndex)); 15 return out; 16} 17 18