• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 450
2layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
3
4struct A
5{
6    int a;
7    int b;
8};
9
10layout(binding = 1, std430) buffer C1
11{
12    A Data[];
13} C1_1;
14
15layout(binding = 2, std140) uniform C2
16{
17    A Data[1024];
18} C2_1;
19
20layout(binding = 0, std430) buffer B
21{
22    A Data[];
23} C3;
24
25layout(binding = 3, std140) uniform B
26{
27    A Data[1024];
28} C4;
29
30void main()
31{
32    C1_1.Data[gl_GlobalInvocationID.x].a = C2_1.Data[gl_GlobalInvocationID.x].a;
33    C1_1.Data[gl_GlobalInvocationID.x].b = C2_1.Data[gl_GlobalInvocationID.x].b;
34    C3.Data[gl_GlobalInvocationID.x].a = C4.Data[gl_GlobalInvocationID.x].a;
35    C3.Data[gl_GlobalInvocationID.x].b = C4.Data[gl_GlobalInvocationID.x].b;
36}
37
38