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1#version 450
2layout(location = 0) centroid in vec4 a[2];
3layout(location = 2) centroid in vec4 b[2];
4layout(location = 0) out vec4 FragColor;
5
6void main()
7{
8	FragColor.x = interpolateAtOffset(a[0].x, vec2(0.5));
9	FragColor.y = interpolateAtOffset(a[1].y, vec2(0.5));
10	FragColor.z = interpolateAtOffset(b[0].z, vec2(0.5));
11	FragColor.w = interpolateAtOffset(b[1].w, vec2(0.5));
12}
13