1#version 450 2layout(location = 0) centroid in vec4 a[2]; 3layout(location = 2) centroid in vec4 b[2]; 4layout(location = 0) out vec4 FragColor; 5 6void main() 7{ 8 FragColor.x = interpolateAtOffset(a[0].x, vec2(0.5)); 9 FragColor.y = interpolateAtOffset(a[1].y, vec2(0.5)); 10 FragColor.z = interpolateAtOffset(b[0].z, vec2(0.5)); 11 FragColor.w = interpolateAtOffset(b[1].w, vec2(0.5)); 12} 13