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1#version 450
2
3struct Foo
4{
5	vec4 v;
6};
7
8layout(set = 0, binding = 0) uniform UBO
9{
10	Foo foo;
11} ubos[2];
12
13layout(location = 0) out vec4 FragColor;
14
15void main()
16{
17	FragColor = ubos[1].foo.v;
18}
19