1#version 450 2 3struct Foo 4{ 5 vec4 v; 6}; 7 8layout(set = 0, binding = 0) uniform UBO 9{ 10 Foo foo; 11} ubos[2]; 12 13layout(location = 0) out vec4 FragColor; 14 15void main() 16{ 17 FragColor = ubos[1].foo.v; 18} 19