1#version 310 es 2precision mediump float; 3 4vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); 5 6void main_1() { 7 out_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u)); 8 return; 9} 10 11struct main_out { 12 vec4 out_var_SV_TARGET_1; 13}; 14struct tint_symbol_1 { 15 vec4 out_var_SV_TARGET_1; 16}; 17 18main_out tint_symbol_inner() { 19 main_1(); 20 main_out tint_symbol_2 = main_out(out_var_SV_TARGET); 21 return tint_symbol_2; 22} 23 24tint_symbol_1 tint_symbol() { 25 main_out inner_result = tint_symbol_inner(); 26 tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); 27 wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1; 28 return wrapper_result; 29} 30out vec4 out_var_SV_TARGET_1; 31void main() { 32 tint_symbol_1 outputs; 33 outputs = tint_symbol(); 34 out_var_SV_TARGET_1 = outputs.out_var_SV_TARGET_1; 35} 36 37 38