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1#version 310 es
2precision mediump float;
3
4vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f);
5
6void main_1() {
7  out_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u));
8  return;
9}
10
11struct main_out {
12  vec4 out_var_SV_TARGET_1;
13};
14struct tint_symbol_1 {
15  vec4 out_var_SV_TARGET_1;
16};
17
18main_out tint_symbol_inner() {
19  main_1();
20  main_out tint_symbol_2 = main_out(out_var_SV_TARGET);
21  return tint_symbol_2;
22}
23
24tint_symbol_1 tint_symbol() {
25  main_out inner_result = tint_symbol_inner();
26  tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
27  wrapper_result.out_var_SV_TARGET_1 = inner_result.out_var_SV_TARGET_1;
28  return wrapper_result;
29}
30out vec4 out_var_SV_TARGET_1;
31void main() {
32  tint_symbol_1 outputs;
33  outputs = tint_symbol();
34  out_var_SV_TARGET_1 = outputs.out_var_SV_TARGET_1;
35}
36
37
38