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Searched defs:v3d (Results 1 – 20 of 20) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.c46 struct v3d_context *v3d = v3d_context(pctx); in v3d_flush() local
58 struct v3d_context *v3d = v3d_context(pctx); in v3d_pipe_flush() local
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_memory_barrier() local
93 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_debug_callback() local
104 struct v3d_context *v3d = v3d_context(pctx); in v3d_invalidate_resource() local
126 v3d_update_primitive_counters(struct v3d_context *v3d) in v3d_update_primitive_counters()
153 v3d_line_smoothing_enabled(struct v3d_context *v3d) in v3d_line_smoothing_enabled()
182 v3d_get_real_line_width(struct v3d_context *v3d) in v3d_get_real_line_width()
212 v3d_flag_dirty_sampler_state(struct v3d_context *v3d, in v3d_flag_dirty_sampler_state()
234 v3d_create_texture_shader_state_bo(struct v3d_context *v3d, in v3d_create_texture_shader_state_bo()
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Dv3d_job.c41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) in v3d_job_free()
91 v3d_job_create(struct v3d_context *v3d) in v3d_job_create()
139 struct v3d_context *v3d = job->v3d; in v3d_job_add_write_resource() local
152 v3d_flush_jobs_using_bo(struct v3d_context *v3d, struct v3d_bo *bo) in v3d_flush_jobs_using_bo()
187 v3d_flush_jobs_writing_resource(struct v3d_context *v3d, in v3d_flush_jobs_writing_resource()
236 v3d_flush_jobs_reading_resource(struct v3d_context *v3d, in v3d_flush_jobs_reading_resource()
288 v3d_get_job(struct v3d_context *v3d, in v3d_get_job()
371 v3d_get_job_for_fbo(struct v3d_context *v3d) in v3d_get_job_for_fbo()
431 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job) in v3d_clif_dump()
461 v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d) in v3d_read_and_accumulate_primitive_counters()
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Dv3d_program.c205 v3d_shader_precompile(struct v3d_context *v3d, in v3d_shader_precompile()
283 struct v3d_context *v3d = v3d_context(pctx); in v3d_uncompiled_shader_create() local
349 struct v3d_context *v3d = data; in v3d_shader_debug_output() local
371 v3d_get_compiled_shader(struct v3d_context *v3d, in v3d_get_compiled_shader()
455 v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, in v3d_setup_shared_key()
537 v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_fs()
658 v3d_update_compiled_gs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_gs()
732 v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_vs()
841 v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode) in v3d_update_compiled_shaders()
849 v3d_update_compiled_cs(struct v3d_context *v3d) in v3d_update_compiled_cs()
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Dv3d_query.c47 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_query() local
64 struct v3d_context *v3d = v3d_context(pctx); in v3d_destroy_query() local
73 struct v3d_context *v3d = v3d_context(pctx); in v3d_begin_query() local
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_end_query() local
92 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_query_result() local
101 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_active_query_state() local
Dv3dx_state.c52 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_blend_color() local
65 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_stencil_ref() local
74 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_clip_state() local
82 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_sample_mask() local
269 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_polygon_stipple() local
280 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_scissor_states() local
292 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_viewport_states() local
304 struct v3d_context *v3d = v3d_context(pctx); in v3d_set_vertex_buffers() local
319 struct v3d_context *v3d = v3d_context(pctx); in v3d_blend_state_bind() local
327 struct v3d_context *v3d = v3d_context(pctx); in v3d_rasterizer_state_bind() local
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Dv3d_query_pipe.c49 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_pipe()
58 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_pipe()
101 v3d_end_query_pipe(struct v3d_context *v3d, struct v3d_query *query) in v3d_end_query_pipe()
139 v3d_get_query_result_pipe(struct v3d_context *v3d, struct v3d_query *query, in v3d_get_query_result_pipe()
190 v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index) in v3d_create_query_pipe()
Dv3d_query_perfcnt.c131 kperfmon_destroy(struct v3d_context *v3d, struct v3d_perfmon_state *perfmon) in kperfmon_destroy()
186 v3d_destroy_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_destroy_query_perfcnt()
205 v3d_begin_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_begin_query_perfcnt()
247 v3d_end_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) in v3d_end_query_perfcnt()
275 v3d_get_query_result_perfcnt(struct v3d_context *v3d, struct v3d_query *query, in v3d_get_query_result_perfcnt()
313 v3d_create_batch_query_perfcnt(struct v3d_context *v3d, unsigned num_queries, in v3d_create_batch_query_perfcnt()
Dv3dx_draw.c154 v3d_start_draw(struct v3d_context *v3d) in v3d_start_draw()
173 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_stage_inputs() local
235 struct v3d_context *v3d = v3d_context(pctx); in v3d_predraw_check_outputs() local
259 v3d_state_reads_resource(struct v3d_context *v3d, in v3d_state_reads_resource()
338 v3d_emit_wait_for_tf_if_needed(struct v3d_context *v3d, struct v3d_job *job) in v3d_emit_wait_for_tf_if_needed()
483 v3d_emit_gl_shader_state(struct v3d_context *v3d, in v3d_emit_gl_shader_state()
838 v3d_update_primitives_generated_counter(struct v3d_context *v3d, in v3d_update_primitives_generated_counter()
852 v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job) in v3d_update_job_ez()
940 v3d_check_compiled_shaders(struct v3d_context *v3d) in v3d_check_compiled_shaders()
981 struct v3d_context *v3d = v3d_context(pctx); in v3d_draw_vbo() local
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Dv3d_blit.c40 v3d_blitter_save(struct v3d_context *v3d, bool op_blit) in v3d_blitter_save()
75 struct v3d_context *v3d = v3d_context(ctx); in v3d_render_blit() local
136 struct v3d_context *v3d = v3d_context(ctx); in v3d_stencil_blit() local
217 struct v3d_context *v3d = v3d_context(pctx); in v3d_tfu() local
426 struct v3d_context *v3d = v3d_context(pctx); in v3d_tlb_blit() local
567 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_sand8_vs() local
611 struct v3d_context *v3d = v3d_context(pctx); in v3d_get_sand8_fs() local
752 struct v3d_context *v3d = v3d_context(pctx); in v3d_sand8_blit() local
849 struct v3d_context *v3d = v3d_context(pctx); in v3d_blit() local
Dv3dx_emit.c115 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, in emit_one_texture()
240 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) in emit_textures()
250 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) in translate_colormask()
262 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, in emit_rt_blend()
360 struct v3d_context *v3d = job->v3d; in emit_varying_flags() local
387 get_tf_shader(struct v3d_context *v3d) in get_tf_shader()
398 struct v3d_context *v3d = v3d_context(pctx); in v3dX() local
Dv3d_resource.c118 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_unmap() local
150 rebind_sampler_views(struct v3d_context *v3d, in rebind_sampler_views()
177 struct v3d_context *v3d = v3d_context(pctx); in v3d_map_usage_prep() local
236 struct v3d_context *v3d = v3d_context(pctx); in v3d_resource_transfer_map() local
989 struct v3d_context *v3d = v3d_context(pctx); in v3d_update_shadow_texture() local
1046 struct v3d_context *v3d = v3d_context(pctx); in v3d_create_surface() local
Dmeson.build84 libv3d = static_library( build
Dv3d_disk_cache.c108 v3d_disk_cache_retrieve(struct v3d_context *v3d, in v3d_disk_cache_retrieve()
189 v3d_disk_cache_store(struct v3d_context *v3d, in v3d_disk_cache_store()
Dv3d_fence.c120 v3d_fence_create(struct v3d_context *v3d) in v3d_fence_create()
Dv3d_uniforms.c250 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, in v3d_write_uniforms()
Dv3d_context.h339 struct v3d_context *v3d; member
706 v3d_transform_feedback_enabled(struct v3d_context *v3d) in v3d_transform_feedback_enabled()
/third_party/mesa3d/src/broadcom/simulator/
Dv3dx_simulator.c59 v3d_invalidate_l3(struct v3d_hw *v3d) in v3d_invalidate_l3()
71 v3d_invalidate_l2c(struct v3d_hw *v3d) in v3d_invalidate_l2c()
89 v3d_invalidate_l2t(struct v3d_hw *v3d) in v3d_invalidate_l2t()
104 static UNUSED void v3d_core_wait_l2tcactl(struct v3d_hw *v3d, in v3d_core_wait_l2tcactl()
116 v3d_flush_l1td(struct v3d_hw *v3d) in v3d_flush_l1td()
132 v3d_flush_l2t(struct v3d_hw *v3d) in v3d_flush_l2t()
145 v3d_invalidate_slices(struct v3d_hw *v3d) in v3d_invalidate_slices()
151 v3d_invalidate_caches(struct v3d_hw *v3d) in v3d_invalidate_caches()
161 v3d_reload_gmp(struct v3d_hw *v3d) in v3d_reload_gmp()
175 v3d_flush_caches(struct v3d_hw *v3d) in v3d_flush_caches()
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Dv3d_simulator.c75 struct v3d_hw *v3d; member
/third_party/mesa3d/src/broadcom/drm-shim/
Dv3d_noop.c48 static struct v3d_device v3d = { variable
/third_party/mesa3d/src/gallium/auxiliary/target-helpers/
Ddrm_helper.h335 DRM_DRIVER_DESCRIPTOR(v3d, v3d_driconf, ARRAY_SIZE(v3d_driconf)) in DRM_DRIVER_DESCRIPTOR() argument