• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENEPLUGINAPI_ENVIRONMENT_H
17 #define SCENEPLUGINAPI_ENVIRONMENT_H
18 
19 #include <scene_plugin/api/environment_uid.h>
20 #include <scene_plugin/interface/intf_environment.h>
21 #include <scene_plugin/interface/intf_node.h>
22 
23 #include <meta/api/internal/object_api.h>
SCENE_BEGIN_NAMESPACE()24 SCENE_BEGIN_NAMESPACE()
25 
26 class Environment final : public META_NS::Internal::ObjectInterfaceAPI<Environment, ClassId::Environment> {
27     META_API(Environment)
28     API_OBJECT_CONVERTIBLE(IEnvironment)
29     API_CACHE_INTERFACE(IEnvironment, Environment)
30     API_OBJECT_CONVERTIBLE(INode)
31     API_CACHE_INTERFACE(INode, Node)
32 
33 public:
34     API_INTERFACE_PROPERTY_CACHED(Node, Name, BASE_NS::string)
35     API_INTERFACE_PROPERTY_CACHED(Node, Position, BASE_NS::Math::Vec3)
36     API_INTERFACE_PROPERTY_CACHED(Node, Scale, BASE_NS::Math::Vec3)
37     API_INTERFACE_PROPERTY_CACHED(Node, Rotation, BASE_NS::Math::Quat)
38     API_INTERFACE_PROPERTY_CACHED(Node, Visible, bool)
39     API_INTERFACE_PROPERTY_CACHED(Node, LayerMask, uint64_t)
40     API_INTERFACE_PROPERTY_CACHED(Node, LocalMatrix, BASE_NS::Math::Mat4X4)
41 
42     API_INTERFACE_PROPERTY_CACHED(Environment, Background, IEnvironment::BackgroundType)
43     API_INTERFACE_PROPERTY_CACHED(Environment, IndirectDiffuseFactor, BASE_NS::Math::Vec4)
44     API_INTERFACE_PROPERTY_CACHED(Environment, IndirectSpecularFactor, BASE_NS::Math::Vec4)
45     API_INTERFACE_PROPERTY_CACHED(Environment, EnvMapFactor, BASE_NS::Math::Vec4)
46     API_INTERFACE_PROPERTY_CACHED(Environment, RadianceImage, IBitmap::Ptr)
47     API_INTERFACE_PROPERTY_CACHED(Environment, RadianceCubemapMipCount, uint32_t)
48     API_INTERFACE_PROPERTY_CACHED(Environment, EnvironmentImage, IBitmap::Ptr)
49     API_INTERFACE_PROPERTY_CACHED(Environment, EnvironmentMapLodLevel, float)
50     API_INTERFACE_PROPERTY_CACHED(Environment, EnvironmentRotation, BASE_NS::Math::Quat)
51     API_INTERFACE_PROPERTY_CACHED(Environment, AdditionalFactor, BASE_NS::Math::Vec4)
52     API_INTERFACE_PROPERTY_CACHED(Environment, ShaderHandle, uint64_t)
53 
54     /**
55      * @brief Construct Environment instance from INode strong pointer.
56      * @param node the object pointed by interface is kept alive
57      */
58     explicit Environment(const INode::Ptr& node)
59     {
60         Initialize(interface_pointer_cast<META_NS::IObject>(node));
61     }
62 
63     /**
64      * @brief Construct Environment instance from IEnvironment strong pointer.
65      * @param node the object pointed by interface is kept alive
66      */
67     explicit Environment(const IEnvironment::Ptr& node)
68     {
69         Initialize(interface_pointer_cast<META_NS::IObject>(node));
70     }
71 };
72 SCENE_END_NAMESPACE()
73 
74 #endif // SCENEPLUGINAPI_ENVIRONMENT_H
75