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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_COMMANDBUFFERD3D12_H_
16 #define DAWNNATIVE_D3D12_COMMANDBUFFERD3D12_H_
17 
18 #include "dawn_native/CommandBuffer.h"
19 #include "dawn_native/Error.h"
20 
21 namespace dawn_native {
22     struct BeginRenderPassCmd;
23 }  // namespace dawn_native
24 
25 namespace dawn_native { namespace d3d12 {
26 
27     class BindGroupStateTracker;
28     class CommandRecordingContext;
29     class RenderPassBuilder;
30 
31     class CommandBuffer final : public CommandBufferBase {
32       public:
33         static Ref<CommandBuffer> Create(CommandEncoder* encoder,
34                                          const CommandBufferDescriptor* descriptor);
35 
36         MaybeError RecordCommands(CommandRecordingContext* commandContext);
37 
38       private:
39         CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
40 
41         MaybeError RecordComputePass(CommandRecordingContext* commandContext,
42                                      BindGroupStateTracker* bindingTracker,
43                                      const ComputePassResourceUsage& resourceUsages);
44         MaybeError RecordRenderPass(CommandRecordingContext* commandContext,
45                                     BindGroupStateTracker* bindingTracker,
46                                     BeginRenderPassCmd* renderPass,
47                                     bool passHasUAV);
48         MaybeError SetupRenderPass(CommandRecordingContext* commandContext,
49                                    BeginRenderPassCmd* renderPass,
50                                    RenderPassBuilder* renderPassBuilder);
51         void EmulateBeginRenderPass(CommandRecordingContext* commandContext,
52                                     const RenderPassBuilder* renderPassBuilder) const;
53     };
54 
55 }}  // namespace dawn_native::d3d12
56 
57 #endif  // DAWNNATIVE_D3D12_COMMANDBUFFERD3D12_H_
58