1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct main0_out 7{ 8 float4 FragColor [[color(0)]]; 9}; 10 11[[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_coverage]]) 12{ 13 main0_out out = {}; 14 out.FragColor = float4(float(gl_SampleMaskIn)); 15 return out; 16} 17 18