1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct main0_out 7{ 8 float FragColor [[color(0)]]; 9}; 10 11fragment main0_out main0(depth2d<float> uDepth [[texture(0)]], texture2d<float> uColor [[texture(1)]], sampler uSamplerShadow [[sampler(0)]], sampler uSampler [[sampler(1)]]) 12{ 13 main0_out out = {}; 14 out.FragColor = uDepth.sample_compare(uSamplerShadow, float3(0.5).xy, 0.5) + uColor.sample(uSampler, float2(0.5)).x; 15 return out; 16} 17 18