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1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct te_data
7{
8    float a;
9    float b;
10    uint c;
11};
12
13struct main0_out
14{
15    float in_te_attr;
16    te_data in_te_data0;
17    te_data in_te_data1;
18};
19
20struct main0_in
21{
22    float3 in_tc_attr;
23    ushort2 m_119;
24};
25
26kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]])
27{
28    device main0_out* gl_out = &spvOut[gl_GlobalInvocationID.x - gl_GlobalInvocationID.x % 3];
29    device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 3, spvIndirectParams[1] - 1) * spvIndirectParams[0]];
30    uint gl_InvocationID = gl_GlobalInvocationID.x % 3;
31    uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 3, spvIndirectParams[1] - 1);
32    float _15 = float(gl_InvocationID);
33    int _18 = gl_InvocationID + 1;
34    float _19 = float(_18);
35    uint _21 = uint(gl_InvocationID);
36    gl_out[gl_InvocationID].in_te_data0 = te_data{ _15, _19, _21 };
37    threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup);
38    int _38 = _18 % 3;
39    gl_out[gl_InvocationID].in_te_data1 = te_data{ _15 + gl_out[_38].in_te_data0.a, _19 + gl_out[_38].in_te_data0.b, _21 + gl_out[_38].in_te_data0.c };
40    gl_out[gl_InvocationID].in_te_attr = gl_in[gl_InvocationID].in_tc_attr.x;
41    spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(1.0);
42    spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(1.0);
43    spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(1.0);
44    spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(1.0);
45    spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(1.0);
46    spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(1.0);
47}
48
49