1#version 450 2 3layout(location = 0) out vec4 FragColor; 4layout(location = 0) in vec4 F; 5layout(location = 1) flat in ivec4 I; 6layout(location = 2) flat in uvec4 U; 7 8void main() 9{ 10 FragColor = (F + vec4(I)) + vec4(U); 11} 12 13