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1#version 450
2
3layout(location = 0) out vec4 FragColor;
4layout(location = 0) in vec4 F;
5layout(location = 1) flat in ivec4 I;
6layout(location = 2) flat in uvec4 U;
7
8void main()
9{
10    FragColor = (F + vec4(I)) + vec4(U);
11}
12
13