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1#version 310 es
2precision mediump float;
3precision highp int;
4
5layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
6layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
7
8layout(location = 0) out vec4 FragColor;
9
10void main()
11{
12    FragColor = subpassLoad(uSubpass0) + subpassLoad(uSubpass1);
13}
14
15