1#version 310 es 2precision mediump float; 3precision highp int; 4 5layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; 6layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; 7 8layout(location = 0) out vec4 FragColor; 9 10void main() 11{ 12 FragColor = subpassLoad(uSubpass0) + subpassLoad(uSubpass1); 13} 14 15