1#version 310 es 2precision mediump float; 3precision highp int; 4 5layout(push_constant, std430) uniform PushConstants 6{ 7 vec4 value0; 8 vec4 value1; 9} push; 10 11layout(location = 0) out vec4 FragColor; 12layout(location = 0) in vec4 vColor; 13 14void main() 15{ 16 FragColor = (vColor + push.value0) + push.value1; 17} 18 19