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1#version 310 es
2precision mediump float;
3precision highp int;
4
5layout(push_constant, std430) uniform PushConstants
6{
7    vec4 value0;
8    vec4 value1;
9} push;
10
11layout(location = 0) out vec4 FragColor;
12layout(location = 0) in vec4 vColor;
13
14void main()
15{
16    FragColor = (vColor + push.value0) + push.value1;
17}
18
19