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1#version 450
2
3layout(location = 0) in vec4 vColor;
4layout(location = 0) out vec4 FragColor;
5
6int uninit_int;
7ivec4 uninit_vector;
8mat4 uninit_matrix;
9
10struct Foo { int a; };
11Foo uninit_foo;
12
13void main()
14{
15	int uninit_function_int;
16	if (vColor.x > 10.0)
17		uninit_function_int = 10;
18	else
19		uninit_function_int = 20;
20	FragColor = vColor;
21}
22