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1#version 310 es
2precision mediump float;
3
4layout(push_constant, std430) uniform PushConstants
5{
6   vec4 value0;
7   vec4 value1;
8} push;
9
10layout(location = 0) in vec4 vColor;
11layout(location = 0) out vec4 FragColor;
12
13void main()
14{
15   FragColor = vColor + push.value0 + push.value1;
16}
17