1#version 310 es 2precision mediump float; 3 4layout(push_constant, std430) uniform PushConstants 5{ 6 vec4 value0; 7 vec4 value1; 8} push; 9 10layout(location = 0) in vec4 vColor; 11layout(location = 0) out vec4 FragColor; 12 13void main() 14{ 15 FragColor = vColor + push.value0 + push.value1; 16} 17