1#version 310 es 2#extension GL_EXT_geometry_shader : require 3 4layout(triangles) in; 5layout(triangle_strip, max_vertices = 3) out; 6 7layout(location = 0) in VertexData { 8 vec3 normal; 9} vin[]; 10 11layout(location = 0) out vec3 vNormal; 12 13void main() 14{ 15 gl_Position = gl_in[0].gl_Position; 16 vNormal = vin[0].normal; 17 EmitVertex(); 18 19 gl_Position = gl_in[1].gl_Position; 20 vNormal = vin[1].normal; 21 EmitVertex(); 22 23 gl_Position = gl_in[2].gl_Position; 24 vNormal = vin[2].normal; 25 EmitVertex(); 26 27 EndPrimitive(); 28} 29