1# \@AnimatableExtend Decorator: Definition of Animatable Attributes 2 3The @AnimatableExtend decorator is used to define an attribute method for the non-animatable attribute of a component. During animation execution, a frame-by-frame callback is used to change the value of the non-animatable attribute so that an animation effect can be applied to the attribute. Additionally, you can implement frame-by-frame layout effects by changing the values of animatable properties in the per-frame callback function. 4 5- Animatable attribute: If an attribute method is called before the **animation** attribute, and changing the value of this attribute can make the animation effect specified by the **animation** attribute take effect, then this attribute is called animatable attribute. For example, **height**, **width**, **backgroundColor**, **translate**, and **fontSize** (of the **Text** component) are all animatable attributes. 6 7- Non-animatable attribute: If an attribute method is called before the **animation** attribute, and changing the value of this attribute cannot make the animation effect specified by the **animation** attribute take effect, then this attribute is called non-animatable attribute. For example, the **points** attribute of the **Polyline** component is a non-animatable attribute. 8 9> **NOTE** 10> 11> This decorator is supported since API version 10. Updates will be marked with a superscript to indicate their earliest API version. 12> 13> This decorator can be used in atomic services since API version 11. 14 15## Rules of Use 16 17 18### Syntax 19 20 21```ts 22@AnimatableExtend(UIComponentName) function functionName(value: typeName) { 23 .propertyName(value) 24} 25``` 26 27- \@AnimatableExtend can be defined only globally. 28- The parameter of the \@AnimatableExtend decorated function must be of the number type or a custom type that implements the **AnimatableArithmetic\<T\>** API. 29- In the \@AnimatableExtend decorated function body, only the attribute methods of the component specified in brackets immediately following \@AnimatableExtend can be called. 30 31### Available APIs 32The **AnimatableArithmetic** API defines the animation operation rules for non-number data types. To animate non-number data (such as arrays, structs, and colors), implement the addition, subtraction, multiplication, and equality judgment functions in the **AnimatableArithmetic\<T\>** API. 33In this way, the data can be involved in an interpolation operation of the animation and identify whether the data changes, that is, the non-number data is defined as the types that implement the **AnimatableArithmetic\<T\>** API. 34| Name| Input Parameter Type| Return Value Type| Description | 35| -------- | -------- |-------- |-------- | 36| plus | AnimatableArithmetic\<T\> | AnimatableArithmetic\<T\> | Defines the addition rule of the data type.| 37| subtract | AnimatableArithmetic\<T\> | AnimatableArithmetic\<T\> | Defines the subtraction rule of the data type.| 38| multiply | number | AnimatableArithmetic\<T\> | Defines the multiplication rule of the data type.| 39| equals | AnimatableArithmetic\<T\> | boolean | Defines the equality judgment rule of the data type.| 40 41## Example 42 43The following example implements the frame-by-frame layout effects by changing the width of the **Text** component. 44 45 46```ts 47@AnimatableExtend(Text) 48function animatableWidth(width: number) { 49 .width(width) 50} 51 52@Entry 53@Component 54struct AnimatablePropertyExample { 55 @State textWidth: number = 80; 56 57 build() { 58 Column() { 59 Text("AnimatableProperty") 60 .animatableWidth(this.textWidth) 61 .animation({ duration: 2000, curve: Curve.Ease }) 62 Button("Play") 63 .onClick(() => { 64 this.textWidth = this.textWidth == 80 ? 160 : 80; 65 }) 66 }.width("100%") 67 .padding(10) 68 } 69} 70``` 71 72 73 74The following example implements a polyline animation effect. 75 76 77```ts 78class Point { 79 x: number 80 y: number 81 82 constructor(x: number, y: number) { 83 this.x = x 84 this.y = y 85 } 86 plus(rhs: Point): Point { 87 return new Point(this.x + rhs.x, this.y + rhs.y) 88 } 89 subtract(rhs: Point): Point { 90 return new Point(this.x - rhs.x, this.y - rhs.y) 91 } 92 multiply(scale: number): Point { 93 return new Point(this.x * scale, this.y * scale) 94 } 95 equals(rhs: Point): boolean { 96 return this.x === rhs.x && this.y === rhs.y 97 } 98} 99 100// PointVector implements the AnimatableArithmetic<T> API. 101class PointVector extends Array<Point> implements AnimatableArithmetic<PointVector> { 102 constructor(value: Array<Point>) { 103 super(); 104 value.forEach(p => this.push(p)) 105 } 106 plus(rhs: PointVector): PointVector { 107 let result = new PointVector([]) 108 const len = Math.min(this.length, rhs.length) 109 for (let i = 0; i < len; i++) { 110 result.push((this as Array<Point>)[i].plus((rhs as Array<Point>)[i])) 111 } 112 return result 113 } 114 subtract(rhs: PointVector): PointVector { 115 let result = new PointVector([]) 116 const len = Math.min(this.length, rhs.length) 117 for (let i = 0; i < len; i++) { 118 result.push((this as Array<Point>)[i].subtract((rhs as Array<Point>)[i])) 119 } 120 return result 121 } 122 multiply(scale: number): PointVector { 123 let result = new PointVector([]) 124 for (let i = 0; i < this.length; i++) { 125 result.push((this as Array<Point>)[i].multiply(scale)) 126 } 127 return result 128 } 129 equals(rhs: PointVector): boolean { 130 if (this.length != rhs.length) { 131 return false 132 } 133 for (let i = 0; i < this.length; i++) { 134 if (!(this as Array<Point>)[i].equals((rhs as Array<Point>)[i])) { 135 return false 136 } 137 } 138 return true 139 } 140 get(): Array<Object[]> { 141 let result: Array<Object[]> = [] 142 this.forEach(p => result.push([p.x, p.y])) 143 return result 144 } 145} 146 147@AnimatableExtend(Polyline) function animatablePoints(points: PointVector) { 148 .points(points.get()) 149} 150 151@Entry 152@Component 153struct AnimatablePropertyExample { 154 @State points: PointVector = new PointVector([ 155 new Point(50, Math.random() * 200), 156 new Point(100, Math.random() * 200), 157 new Point(150, Math.random() * 200), 158 new Point(200, Math.random() * 200), 159 new Point(250, Math.random() * 200), 160 ]) 161 build() { 162 Column() { 163 Polyline() 164 .animatablePoints(this.points) 165 .animation({duration: 1000, curve: Curve.Ease}) // Set animation parameters. 166 .size({height:220, width:300}) 167 .fill(Color.Green) 168 .stroke(Color.Red) 169 .backgroundColor('#eeaacc') 170 Button("Play") 171 .onClick(() => { 172 // points is a data type that implements the animation protocol. During the animation, points can be changed from the previous PointVector data to the new one based on the defined operation rules and animation parameters to generate the PointVector data of each frame and then generate an animation. 173 this.points = new PointVector([ 174 new Point(50, Math.random() * 200), 175 new Point(100, Math.random() * 200), 176 new Point(150, Math.random() * 200), 177 new Point(200, Math.random() * 200), 178 new Point(250, Math.random() * 200), 179 ]) 180 }) 181 }.width("100%") 182 .padding(10) 183 } 184} 185``` 186 187