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1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D MMU
6  *
7  * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It has
8  * a single level of page tables for the V3D's 4GB address space to
9  * map to AXI bus addresses, thus it could need up to 4MB of
10  * physically contiguous memory to store the PTEs.
11  *
12  * Because the 4MB of contiguous memory for page tables is precious,
13  * and switching between them is expensive, we load all BOs into the
14  * same 4GB address space.
15  *
16  * To protect clients from each other, we should use the GMP to
17  * quickly mask out (at 128kb granularity) what pages are available to
18  * each client.  This is not yet implemented.
19  */
20 
21 #include "v3d_drv.h"
22 #include "v3d_regs.h"
23 
24 /* Note: All PTEs for the 1MB superpage must be filled with the
25  * superpage bit set.
26  */
27 #define V3D_PTE_SUPERPAGE BIT(31)
28 #define V3D_PTE_WRITEABLE BIT(29)
29 #define V3D_PTE_VALID BIT(28)
30 
v3d_mmu_flush_all(struct v3d_dev * v3d)31 int v3d_mmu_flush_all(struct v3d_dev *v3d)
32 {
33 	int ret;
34 
35 	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH |
36 		  V3D_MMUC_CONTROL_ENABLE);
37 
38 	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
39 			 V3D_MMUC_CONTROL_FLUSHING), 100);
40 	if (ret) {
41 		dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
42 		return ret;
43 	}
44 
45 	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
46 		  V3D_MMU_CTL_TLB_CLEAR);
47 
48 	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
49 			 V3D_MMU_CTL_TLB_CLEARING), 100);
50 	if (ret)
51 		dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n");
52 
53 	return ret;
54 }
55 
v3d_mmu_set_page_table(struct v3d_dev * v3d)56 int v3d_mmu_set_page_table(struct v3d_dev *v3d)
57 {
58 	V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
59 	V3D_WRITE(V3D_MMU_CTL,
60 		  V3D_MMU_CTL_ENABLE |
61 		  V3D_MMU_CTL_PT_INVALID_ENABLE |
62 		  V3D_MMU_CTL_PT_INVALID_ABORT |
63 		  V3D_MMU_CTL_PT_INVALID_INT |
64 		  V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
65 		  V3D_MMU_CTL_WRITE_VIOLATION_INT |
66 		  V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
67 		  V3D_MMU_CTL_CAP_EXCEEDED_INT);
68 	V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
69 		  (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
70 		  V3D_MMU_ILLEGAL_ADDR_ENABLE);
71 	V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
72 
73 	return v3d_mmu_flush_all(v3d);
74 }
75 
v3d_mmu_insert_ptes(struct v3d_bo * bo)76 void v3d_mmu_insert_ptes(struct v3d_bo *bo)
77 {
78 	struct drm_gem_shmem_object *shmem_obj = &bo->base;
79 	struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
80 	u32 page = bo->node.start;
81 	u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
82 	struct sg_dma_page_iter dma_iter;
83 
84 	for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
85 		dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
86 		u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
87 		u32 pte = page_prot | page_address;
88 		u32 i;
89 
90 		BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
91 		       BIT(24));
92 		for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
93 			v3d->pt[page++] = pte + i;
94 	}
95 
96 	WARN_ON_ONCE(page - bo->node.start !=
97 		     shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
98 
99 	if (v3d_mmu_flush_all(v3d))
100 		dev_err(v3d->drm.dev, "MMU flush timeout\n");
101 }
102 
v3d_mmu_remove_ptes(struct v3d_bo * bo)103 void v3d_mmu_remove_ptes(struct v3d_bo *bo)
104 {
105 	struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
106 	u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
107 	u32 page;
108 
109 	for (page = bo->node.start; page < bo->node.start + npages; page++)
110 		v3d->pt[page] = 0;
111 
112 	if (v3d_mmu_flush_all(v3d))
113 		dev_err(v3d->drm.dev, "MMU flush timeout\n");
114 }
115