1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5 * DOC: Broadcom V3D scheduling
6 *
7 * The shared DRM GPU scheduler is used to coordinate submitting jobs
8 * to the hardware. Each DRM fd (roughly a client process) gets its
9 * own scheduler entity, which will process jobs in order. The GPU
10 * scheduler will round-robin between clients to submit the next job.
11 *
12 * For simplicity, and in order to keep latency low for interactive
13 * jobs when bulk background jobs are queued up, we submit a new job
14 * to the HW only when it has completed the last one, instead of
15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
16 * drm_sched_job_add_dependency() to manage the dependency between bin and
17 * render, instead of having the clients submit jobs using the HW's
18 * semaphores to interlock between them.
19 */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_syncobj.h>
25
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32 static struct v3d_job *
to_v3d_job(struct drm_sched_job * sched_job)33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35 return container_of(sched_job, struct v3d_job, base);
36 }
37
38 static struct v3d_bin_job *
to_bin_job(struct drm_sched_job * sched_job)39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41 return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43
44 static struct v3d_render_job *
to_render_job(struct drm_sched_job * sched_job)45 to_render_job(struct drm_sched_job *sched_job)
46 {
47 return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49
50 static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job * sched_job)51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53 return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55
56 static struct v3d_csd_job *
to_csd_job(struct drm_sched_job * sched_job)57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59 return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61
62 static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job * sched_job)63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65 return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67
68 static void
v3d_sched_job_free(struct drm_sched_job * sched_job)69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71 struct v3d_job *job = to_v3d_job(sched_job);
72
73 v3d_job_cleanup(job);
74 }
75
76 void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info * query_info,unsigned int count)77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78 unsigned int count)
79 {
80 if (query_info->queries) {
81 unsigned int i;
82
83 for (i = 0; i < count; i++)
84 drm_syncobj_put(query_info->queries[i].syncobj);
85
86 kvfree(query_info->queries);
87 }
88 }
89
90 void
v3d_performance_query_info_free(struct v3d_performance_query_info * query_info,unsigned int count)91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92 unsigned int count)
93 {
94 if (query_info->queries) {
95 unsigned int i;
96
97 for (i = 0; i < count; i++) {
98 drm_syncobj_put(query_info->queries[i].syncobj);
99 kvfree(query_info->queries[i].kperfmon_ids);
100 }
101
102 kvfree(query_info->queries);
103 }
104 }
105
106 static void
v3d_cpu_job_free(struct drm_sched_job * sched_job)107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
108 {
109 struct v3d_cpu_job *job = to_cpu_job(sched_job);
110
111 v3d_timestamp_query_info_free(&job->timestamp_query,
112 job->timestamp_query.count);
113
114 v3d_performance_query_info_free(&job->performance_query,
115 job->performance_query.count);
116
117 v3d_job_cleanup(&job->base);
118 }
119
120 static void
v3d_switch_perfmon(struct v3d_dev * v3d,struct v3d_job * job)121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
122 {
123 if (job->perfmon != v3d->active_perfmon)
124 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
125
126 if (job->perfmon && v3d->active_perfmon != job->perfmon)
127 v3d_perfmon_start(v3d, job->perfmon);
128 }
129
130 static void
v3d_job_start_stats(struct v3d_job * job,enum v3d_queue queue)131 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
132 {
133 struct v3d_dev *v3d = job->v3d;
134 struct v3d_file_priv *file = job->file->driver_priv;
135 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
136 struct v3d_stats *local_stats = &file->stats[queue];
137 u64 now = local_clock();
138 unsigned long flags;
139
140 /*
141 * We only need to disable local interrupts to appease lockdep who
142 * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
143 * unsafe in-irq vs no-irq-off usage problem. This is a false positive
144 * because all the locks are per queue and stats type, and all jobs are
145 * completely one at a time serialised. More specifically:
146 *
147 * 1. Locks for GPU queues are updated from interrupt handlers under a
148 * spin lock and started here with preemption disabled.
149 *
150 * 2. Locks for CPU queues are updated from the worker with preemption
151 * disabled and equally started here with preemption disabled.
152 *
153 * Therefore both are consistent.
154 *
155 * 3. Because next job can only be queued after the previous one has
156 * been signaled, and locks are per queue, there is also no scope for
157 * the start part to race with the update part.
158 */
159 if (IS_ENABLED(CONFIG_LOCKDEP))
160 local_irq_save(flags);
161 else
162 preempt_disable();
163
164 write_seqcount_begin(&local_stats->lock);
165 local_stats->start_ns = now;
166 write_seqcount_end(&local_stats->lock);
167
168 write_seqcount_begin(&global_stats->lock);
169 global_stats->start_ns = now;
170 write_seqcount_end(&global_stats->lock);
171
172 if (IS_ENABLED(CONFIG_LOCKDEP))
173 local_irq_restore(flags);
174 else
175 preempt_enable();
176 }
177
178 static void
v3d_stats_update(struct v3d_stats * stats,u64 now)179 v3d_stats_update(struct v3d_stats *stats, u64 now)
180 {
181 write_seqcount_begin(&stats->lock);
182 stats->enabled_ns += now - stats->start_ns;
183 stats->jobs_completed++;
184 stats->start_ns = 0;
185 write_seqcount_end(&stats->lock);
186 }
187
188 void
v3d_job_update_stats(struct v3d_job * job,enum v3d_queue queue)189 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
190 {
191 struct v3d_dev *v3d = job->v3d;
192 struct v3d_file_priv *file = job->file->driver_priv;
193 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
194 u64 now = local_clock();
195 unsigned long flags;
196
197 /* See comment in v3d_job_start_stats() */
198 if (IS_ENABLED(CONFIG_LOCKDEP))
199 local_irq_save(flags);
200 else
201 preempt_disable();
202
203 /* Don't update the local stats if the file context has already closed */
204 if (file)
205 v3d_stats_update(&file->stats[queue], now);
206 else
207 drm_dbg(&v3d->drm, "The file descriptor was closed before job completion\n");
208
209 v3d_stats_update(global_stats, now);
210
211 if (IS_ENABLED(CONFIG_LOCKDEP))
212 local_irq_restore(flags);
213 else
214 preempt_enable();
215 }
216
v3d_bin_job_run(struct drm_sched_job * sched_job)217 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
218 {
219 struct v3d_bin_job *job = to_bin_job(sched_job);
220 struct v3d_dev *v3d = job->base.v3d;
221 struct drm_device *dev = &v3d->drm;
222 struct dma_fence *fence;
223 unsigned long irqflags;
224
225 if (unlikely(job->base.base.s_fence->finished.error))
226 return NULL;
227
228 /* Lock required around bin_job update vs
229 * v3d_overflow_mem_work().
230 */
231 spin_lock_irqsave(&v3d->job_lock, irqflags);
232 v3d->bin_job = job;
233 /* Clear out the overflow allocation, so we don't
234 * reuse the overflow attached to a previous job.
235 */
236 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
237 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
238
239 v3d_invalidate_caches(v3d);
240
241 fence = v3d_fence_create(v3d, V3D_BIN);
242 if (IS_ERR(fence))
243 return NULL;
244
245 if (job->base.irq_fence)
246 dma_fence_put(job->base.irq_fence);
247 job->base.irq_fence = dma_fence_get(fence);
248
249 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
250 job->start, job->end);
251
252 v3d_job_start_stats(&job->base, V3D_BIN);
253 v3d_switch_perfmon(v3d, &job->base);
254
255 /* Set the current and end address of the control list.
256 * Writing the end register is what starts the job.
257 */
258 if (job->qma) {
259 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
260 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
261 }
262 if (job->qts) {
263 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
264 V3D_CLE_CT0QTS_ENABLE |
265 job->qts);
266 }
267 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
268 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
269
270 return fence;
271 }
272
v3d_render_job_run(struct drm_sched_job * sched_job)273 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
274 {
275 struct v3d_render_job *job = to_render_job(sched_job);
276 struct v3d_dev *v3d = job->base.v3d;
277 struct drm_device *dev = &v3d->drm;
278 struct dma_fence *fence;
279
280 if (unlikely(job->base.base.s_fence->finished.error))
281 return NULL;
282
283 v3d->render_job = job;
284
285 /* Can we avoid this flush? We need to be careful of
286 * scheduling, though -- imagine job0 rendering to texture and
287 * job1 reading, and them being executed as bin0, bin1,
288 * render0, render1, so that render1's flush at bin time
289 * wasn't enough.
290 */
291 v3d_invalidate_caches(v3d);
292
293 fence = v3d_fence_create(v3d, V3D_RENDER);
294 if (IS_ERR(fence))
295 return NULL;
296
297 if (job->base.irq_fence)
298 dma_fence_put(job->base.irq_fence);
299 job->base.irq_fence = dma_fence_get(fence);
300
301 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
302 job->start, job->end);
303
304 v3d_job_start_stats(&job->base, V3D_RENDER);
305 v3d_switch_perfmon(v3d, &job->base);
306
307 /* XXX: Set the QCFG */
308
309 /* Set the current and end address of the control list.
310 * Writing the end register is what starts the job.
311 */
312 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
313 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
314
315 return fence;
316 }
317
318 static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job * sched_job)319 v3d_tfu_job_run(struct drm_sched_job *sched_job)
320 {
321 struct v3d_tfu_job *job = to_tfu_job(sched_job);
322 struct v3d_dev *v3d = job->base.v3d;
323 struct drm_device *dev = &v3d->drm;
324 struct dma_fence *fence;
325
326 if (unlikely(job->base.base.s_fence->finished.error))
327 return NULL;
328
329 v3d->tfu_job = job;
330
331 fence = v3d_fence_create(v3d, V3D_TFU);
332 if (IS_ERR(fence))
333 return NULL;
334
335 if (job->base.irq_fence)
336 dma_fence_put(job->base.irq_fence);
337 job->base.irq_fence = dma_fence_get(fence);
338
339 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
340
341 v3d_job_start_stats(&job->base, V3D_TFU);
342
343 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
344 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
345 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
346 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
347 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
348 if (v3d->ver >= 71)
349 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
350 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
351 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
352 if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
353 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
354 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
355 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
356 }
357 /* ICFG kicks off the job. */
358 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
359
360 return fence;
361 }
362
363 static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job * sched_job)364 v3d_csd_job_run(struct drm_sched_job *sched_job)
365 {
366 struct v3d_csd_job *job = to_csd_job(sched_job);
367 struct v3d_dev *v3d = job->base.v3d;
368 struct drm_device *dev = &v3d->drm;
369 struct dma_fence *fence;
370 int i, csd_cfg0_reg;
371
372 if (unlikely(job->base.base.s_fence->finished.error))
373 return NULL;
374
375 v3d->csd_job = job;
376
377 v3d_invalidate_caches(v3d);
378
379 fence = v3d_fence_create(v3d, V3D_CSD);
380 if (IS_ERR(fence))
381 return NULL;
382
383 if (job->base.irq_fence)
384 dma_fence_put(job->base.irq_fence);
385 job->base.irq_fence = dma_fence_get(fence);
386
387 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
388
389 v3d_job_start_stats(&job->base, V3D_CSD);
390 v3d_switch_perfmon(v3d, &job->base);
391
392 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
393 for (i = 1; i <= 6; i++)
394 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
395
396 /* Although V3D 7.1 has an eighth configuration register, we are not
397 * using it. Therefore, make sure it remains unused.
398 *
399 * XXX: Set the CFG7 register
400 */
401 if (v3d->ver >= 71)
402 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
403
404 /* CFG0 write kicks off the job. */
405 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
406
407 return fence;
408 }
409
410 static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job * job)411 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
412 {
413 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
414 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
415 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
416 struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
417 struct v3d_dev *v3d = job->base.v3d;
418 u32 num_batches, *wg_counts;
419
420 v3d_get_bo_vaddr(bo);
421 v3d_get_bo_vaddr(indirect);
422
423 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
424
425 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
426 return;
427
428 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
429 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
430 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
431
432 num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
433 (wg_counts[0] * wg_counts[1] * wg_counts[2]);
434
435 /* V3D 7.1.6 and later don't subtract 1 from the number of batches */
436 if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
437 args->cfg[4] = num_batches - 1;
438 else
439 args->cfg[4] = num_batches;
440
441 WARN_ON(args->cfg[4] == ~0);
442
443 for (int i = 0; i < 3; i++) {
444 /* 0xffffffff indicates that the uniform rewrite is not needed */
445 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
446 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
447 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
448 }
449 }
450
451 v3d_put_bo_vaddr(indirect);
452 v3d_put_bo_vaddr(bo);
453 }
454
455 static void
v3d_timestamp_query(struct v3d_cpu_job * job)456 v3d_timestamp_query(struct v3d_cpu_job *job)
457 {
458 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
459 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
460 u8 *value_addr;
461
462 v3d_get_bo_vaddr(bo);
463
464 for (int i = 0; i < timestamp_query->count; i++) {
465 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
466 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
467
468 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
469 job->base.done_fence);
470 }
471
472 v3d_put_bo_vaddr(bo);
473 }
474
475 static void
v3d_reset_timestamp_queries(struct v3d_cpu_job * job)476 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
477 {
478 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
479 struct v3d_timestamp_query *queries = timestamp_query->queries;
480 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
481 u8 *value_addr;
482
483 v3d_get_bo_vaddr(bo);
484
485 for (int i = 0; i < timestamp_query->count; i++) {
486 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
487 *((u64 *)value_addr) = 0;
488
489 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
490 }
491
492 v3d_put_bo_vaddr(bo);
493 }
494
write_to_buffer_32(u32 * dst,unsigned int idx,u32 value)495 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
496 {
497 dst[idx] = value;
498 }
499
write_to_buffer_64(u64 * dst,unsigned int idx,u64 value)500 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
501 {
502 dst[idx] = value;
503 }
504
505 static void
write_to_buffer(void * dst,unsigned int idx,bool do_64bit,u64 value)506 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
507 {
508 if (do_64bit)
509 write_to_buffer_64(dst, idx, value);
510 else
511 write_to_buffer_32(dst, idx, value);
512 }
513
514 static void
v3d_copy_query_results(struct v3d_cpu_job * job)515 v3d_copy_query_results(struct v3d_cpu_job *job)
516 {
517 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
518 struct v3d_timestamp_query *queries = timestamp_query->queries;
519 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
520 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
521 struct v3d_copy_query_results_info *copy = &job->copy;
522 struct dma_fence *fence;
523 u8 *query_addr;
524 bool available, write_result;
525 u8 *data;
526 int i;
527
528 v3d_get_bo_vaddr(bo);
529 v3d_get_bo_vaddr(timestamp);
530
531 data = ((u8 *)bo->vaddr) + copy->offset;
532
533 for (i = 0; i < timestamp_query->count; i++) {
534 fence = drm_syncobj_fence_get(queries[i].syncobj);
535 available = fence ? dma_fence_is_signaled(fence) : false;
536
537 write_result = available || copy->do_partial;
538 if (write_result) {
539 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
540 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
541 }
542
543 if (copy->availability_bit)
544 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
545
546 data += copy->stride;
547
548 dma_fence_put(fence);
549 }
550
551 v3d_put_bo_vaddr(timestamp);
552 v3d_put_bo_vaddr(bo);
553 }
554
555 static void
v3d_reset_performance_queries(struct v3d_cpu_job * job)556 v3d_reset_performance_queries(struct v3d_cpu_job *job)
557 {
558 struct v3d_performance_query_info *performance_query = &job->performance_query;
559 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
560 struct v3d_dev *v3d = job->base.v3d;
561 struct v3d_perfmon *perfmon;
562
563 for (int i = 0; i < performance_query->count; i++) {
564 for (int j = 0; j < performance_query->nperfmons; j++) {
565 perfmon = v3d_perfmon_find(v3d_priv,
566 performance_query->queries[i].kperfmon_ids[j]);
567 if (!perfmon) {
568 DRM_DEBUG("Failed to find perfmon.");
569 continue;
570 }
571
572 v3d_perfmon_stop(v3d, perfmon, false);
573
574 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
575
576 v3d_perfmon_put(perfmon);
577 }
578
579 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
580 }
581 }
582
583 static void
v3d_write_performance_query_result(struct v3d_cpu_job * job,void * data,unsigned int query)584 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
585 unsigned int query)
586 {
587 struct v3d_performance_query_info *performance_query =
588 &job->performance_query;
589 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
590 struct v3d_performance_query *perf_query =
591 &performance_query->queries[query];
592 struct v3d_dev *v3d = job->base.v3d;
593 unsigned int i, j, offset;
594
595 for (i = 0, offset = 0;
596 i < performance_query->nperfmons;
597 i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
598 struct v3d_perfmon *perfmon;
599
600 perfmon = v3d_perfmon_find(v3d_priv,
601 perf_query->kperfmon_ids[i]);
602 if (!perfmon) {
603 DRM_DEBUG("Failed to find perfmon.");
604 continue;
605 }
606
607 v3d_perfmon_stop(v3d, perfmon, true);
608
609 if (job->copy.do_64bit) {
610 for (j = 0; j < perfmon->ncounters; j++)
611 write_to_buffer_64(data, offset + j,
612 perfmon->values[j]);
613 } else {
614 for (j = 0; j < perfmon->ncounters; j++)
615 write_to_buffer_32(data, offset + j,
616 perfmon->values[j]);
617 }
618
619 v3d_perfmon_put(perfmon);
620 }
621 }
622
623 static void
v3d_copy_performance_query(struct v3d_cpu_job * job)624 v3d_copy_performance_query(struct v3d_cpu_job *job)
625 {
626 struct v3d_performance_query_info *performance_query = &job->performance_query;
627 struct v3d_copy_query_results_info *copy = &job->copy;
628 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
629 struct dma_fence *fence;
630 bool available, write_result;
631 u8 *data;
632
633 v3d_get_bo_vaddr(bo);
634
635 data = ((u8 *)bo->vaddr) + copy->offset;
636
637 for (int i = 0; i < performance_query->count; i++) {
638 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
639 available = fence ? dma_fence_is_signaled(fence) : false;
640
641 write_result = available || copy->do_partial;
642 if (write_result)
643 v3d_write_performance_query_result(job, data, i);
644
645 if (copy->availability_bit)
646 write_to_buffer(data, performance_query->ncounters,
647 copy->do_64bit, available ? 1u : 0u);
648
649 data += copy->stride;
650
651 dma_fence_put(fence);
652 }
653
654 v3d_put_bo_vaddr(bo);
655 }
656
657 static const v3d_cpu_job_fn cpu_job_function[] = {
658 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
659 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
660 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
661 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
662 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
663 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
664 };
665
666 static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job * sched_job)667 v3d_cpu_job_run(struct drm_sched_job *sched_job)
668 {
669 struct v3d_cpu_job *job = to_cpu_job(sched_job);
670 struct v3d_dev *v3d = job->base.v3d;
671
672 v3d->cpu_job = job;
673
674 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
675 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
676 return NULL;
677 }
678
679 v3d_job_start_stats(&job->base, V3D_CPU);
680 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
681
682 cpu_job_function[job->job_type](job);
683
684 trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
685 v3d_job_update_stats(&job->base, V3D_CPU);
686
687 return NULL;
688 }
689
690 static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job * sched_job)691 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
692 {
693 struct v3d_job *job = to_v3d_job(sched_job);
694 struct v3d_dev *v3d = job->v3d;
695
696 v3d_job_start_stats(job, V3D_CACHE_CLEAN);
697
698 v3d_clean_caches(v3d);
699
700 v3d_job_update_stats(job, V3D_CACHE_CLEAN);
701
702 return NULL;
703 }
704
705 static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev * v3d,struct drm_sched_job * sched_job)706 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
707 {
708 enum v3d_queue q;
709
710 mutex_lock(&v3d->reset_lock);
711
712 /* block scheduler */
713 for (q = 0; q < V3D_MAX_QUEUES; q++)
714 drm_sched_stop(&v3d->queue[q].sched, sched_job);
715
716 if (sched_job)
717 drm_sched_increase_karma(sched_job);
718
719 /* get the GPU back into the init state */
720 v3d_reset(v3d);
721
722 for (q = 0; q < V3D_MAX_QUEUES; q++)
723 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
724
725 /* Unblock schedulers and restart their jobs. */
726 for (q = 0; q < V3D_MAX_QUEUES; q++) {
727 drm_sched_start(&v3d->queue[q].sched);
728 }
729
730 mutex_unlock(&v3d->reset_lock);
731
732 return DRM_GPU_SCHED_STAT_NOMINAL;
733 }
734
735 static void
v3d_sched_skip_reset(struct drm_sched_job * sched_job)736 v3d_sched_skip_reset(struct drm_sched_job *sched_job)
737 {
738 struct drm_gpu_scheduler *sched = sched_job->sched;
739
740 spin_lock(&sched->job_list_lock);
741 list_add(&sched_job->list, &sched->pending_list);
742 spin_unlock(&sched->job_list_lock);
743 }
744
745 static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job * sched_job,enum v3d_queue q,u32 * timedout_ctca,u32 * timedout_ctra)746 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
747 u32 *timedout_ctca, u32 *timedout_ctra)
748 {
749 struct v3d_job *job = to_v3d_job(sched_job);
750 struct v3d_dev *v3d = job->v3d;
751 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
752 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
753
754 /* If the current address or return address have changed, then the GPU
755 * has probably made progress and we should delay the reset. This
756 * could fail if the GPU got in an infinite loop in the CL, but that
757 * is pretty unlikely outside of an i-g-t testcase.
758 */
759 if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
760 *timedout_ctca = ctca;
761 *timedout_ctra = ctra;
762
763 v3d_sched_skip_reset(sched_job);
764 return DRM_GPU_SCHED_STAT_NOMINAL;
765 }
766
767 return v3d_gpu_reset_for_timeout(v3d, sched_job);
768 }
769
770 static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job * sched_job)771 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
772 {
773 struct v3d_bin_job *job = to_bin_job(sched_job);
774
775 return v3d_cl_job_timedout(sched_job, V3D_BIN,
776 &job->timedout_ctca, &job->timedout_ctra);
777 }
778
779 static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job * sched_job)780 v3d_render_job_timedout(struct drm_sched_job *sched_job)
781 {
782 struct v3d_render_job *job = to_render_job(sched_job);
783
784 return v3d_cl_job_timedout(sched_job, V3D_RENDER,
785 &job->timedout_ctca, &job->timedout_ctra);
786 }
787
788 static enum drm_gpu_sched_stat
v3d_generic_job_timedout(struct drm_sched_job * sched_job)789 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
790 {
791 struct v3d_job *job = to_v3d_job(sched_job);
792
793 return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
794 }
795
796 static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job * sched_job)797 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
798 {
799 struct v3d_csd_job *job = to_csd_job(sched_job);
800 struct v3d_dev *v3d = job->base.v3d;
801 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
802
803 /* If we've made progress, skip reset, add the job to the pending
804 * list, and let the timer get rearmed.
805 */
806 if (job->timedout_batches != batches) {
807 job->timedout_batches = batches;
808
809 v3d_sched_skip_reset(sched_job);
810 return DRM_GPU_SCHED_STAT_NOMINAL;
811 }
812
813 return v3d_gpu_reset_for_timeout(v3d, sched_job);
814 }
815
816 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
817 .run_job = v3d_bin_job_run,
818 .timedout_job = v3d_bin_job_timedout,
819 .free_job = v3d_sched_job_free,
820 };
821
822 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
823 .run_job = v3d_render_job_run,
824 .timedout_job = v3d_render_job_timedout,
825 .free_job = v3d_sched_job_free,
826 };
827
828 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
829 .run_job = v3d_tfu_job_run,
830 .timedout_job = v3d_generic_job_timedout,
831 .free_job = v3d_sched_job_free,
832 };
833
834 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
835 .run_job = v3d_csd_job_run,
836 .timedout_job = v3d_csd_job_timedout,
837 .free_job = v3d_sched_job_free
838 };
839
840 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
841 .run_job = v3d_cache_clean_job_run,
842 .timedout_job = v3d_generic_job_timedout,
843 .free_job = v3d_sched_job_free
844 };
845
846 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
847 .run_job = v3d_cpu_job_run,
848 .timedout_job = v3d_generic_job_timedout,
849 .free_job = v3d_cpu_job_free
850 };
851
852 int
v3d_sched_init(struct v3d_dev * v3d)853 v3d_sched_init(struct v3d_dev *v3d)
854 {
855 int hw_jobs_limit = 1;
856 int job_hang_limit = 0;
857 int hang_limit_ms = 500;
858 int ret;
859
860 ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
861 &v3d_bin_sched_ops, NULL,
862 DRM_SCHED_PRIORITY_COUNT,
863 hw_jobs_limit, job_hang_limit,
864 msecs_to_jiffies(hang_limit_ms), NULL,
865 NULL, "v3d_bin", v3d->drm.dev);
866 if (ret)
867 return ret;
868
869 ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
870 &v3d_render_sched_ops, NULL,
871 DRM_SCHED_PRIORITY_COUNT,
872 hw_jobs_limit, job_hang_limit,
873 msecs_to_jiffies(hang_limit_ms), NULL,
874 NULL, "v3d_render", v3d->drm.dev);
875 if (ret)
876 goto fail;
877
878 ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
879 &v3d_tfu_sched_ops, NULL,
880 DRM_SCHED_PRIORITY_COUNT,
881 hw_jobs_limit, job_hang_limit,
882 msecs_to_jiffies(hang_limit_ms), NULL,
883 NULL, "v3d_tfu", v3d->drm.dev);
884 if (ret)
885 goto fail;
886
887 if (v3d_has_csd(v3d)) {
888 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
889 &v3d_csd_sched_ops, NULL,
890 DRM_SCHED_PRIORITY_COUNT,
891 hw_jobs_limit, job_hang_limit,
892 msecs_to_jiffies(hang_limit_ms), NULL,
893 NULL, "v3d_csd", v3d->drm.dev);
894 if (ret)
895 goto fail;
896
897 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
898 &v3d_cache_clean_sched_ops, NULL,
899 DRM_SCHED_PRIORITY_COUNT,
900 hw_jobs_limit, job_hang_limit,
901 msecs_to_jiffies(hang_limit_ms), NULL,
902 NULL, "v3d_cache_clean", v3d->drm.dev);
903 if (ret)
904 goto fail;
905 }
906
907 ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
908 &v3d_cpu_sched_ops, NULL,
909 DRM_SCHED_PRIORITY_COUNT,
910 1, job_hang_limit,
911 msecs_to_jiffies(hang_limit_ms), NULL,
912 NULL, "v3d_cpu", v3d->drm.dev);
913 if (ret)
914 goto fail;
915
916 return 0;
917
918 fail:
919 v3d_sched_fini(v3d);
920 return ret;
921 }
922
923 void
v3d_sched_fini(struct v3d_dev * v3d)924 v3d_sched_fini(struct v3d_dev *v3d)
925 {
926 enum v3d_queue q;
927
928 for (q = 0; q < V3D_MAX_QUEUES; q++) {
929 if (v3d->queue[q].sched.ready)
930 drm_sched_fini(&v3d->queue[q].sched);
931 }
932 }
933