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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/skottie/src/SkottieValue.h"
9 
10 #include "include/core/SkColor.h"
11 #include "include/core/SkPoint.h"
12 #include "include/core/SkSize.h"
13 #include "include/private/SkNx.h"
14 #include "modules/skottie/src/SkottieJson.h"
15 #include "modules/skottie/src/SkottiePriv.h"
16 
17 namespace  skottie {
18 
19 template <>
FromJSON(const skjson::Value & jv,const internal::AnimationBuilder *,ScalarValue * v)20 bool ValueTraits<ScalarValue>::FromJSON(const skjson::Value& jv, const internal::AnimationBuilder*,
21                                         ScalarValue* v) {
22     return Parse(jv, v);
23 }
24 
25 template <>
CanLerp(const ScalarValue &,const ScalarValue &)26 bool ValueTraits<ScalarValue>::CanLerp(const ScalarValue&, const ScalarValue&) {
27     return true;
28 }
29 
30 template <>
Lerp(const ScalarValue & v0,const ScalarValue & v1,float t,ScalarValue * result)31 void ValueTraits<ScalarValue>::Lerp(const ScalarValue& v0, const ScalarValue& v1, float t,
32                                     ScalarValue* result) {
33     *result = v0 + (v1 - v0) * t;
34 }
35 
36 template <>
37 template <>
As(const ScalarValue & v)38 SkScalar ValueTraits<ScalarValue>::As<SkScalar>(const ScalarValue& v) {
39     return v;
40 }
41 
42 template <>
FromJSON(const skjson::Value & jv,const internal::AnimationBuilder *,VectorValue * v)43 bool ValueTraits<VectorValue>::FromJSON(const skjson::Value& jv, const internal::AnimationBuilder*,
44                                         VectorValue* v) {
45     return Parse(jv, v);
46 }
47 
48 template <>
CanLerp(const VectorValue & v1,const VectorValue & v2)49 bool ValueTraits<VectorValue>::CanLerp(const VectorValue& v1, const VectorValue& v2) {
50     return v1.size() == v2.size();
51 }
52 
53 template <>
Lerp(const VectorValue & v0,const VectorValue & v1,float t,VectorValue * result)54 void ValueTraits<VectorValue>::Lerp(const VectorValue& v0, const VectorValue& v1, float t,
55                                     VectorValue* result) {
56     SkASSERT(v0.size() == v1.size());
57 
58     result->resize(v0.size());
59 
60     for (size_t i = 0; i < v0.size(); ++i) {
61         ValueTraits<ScalarValue>::Lerp(v0[i], v1[i], t, &(*result)[i]);
62     }
63 }
64 
65 template <>
66 template <>
As(const VectorValue & v)67 SkColor ValueTraits<VectorValue>::As<SkColor>(const VectorValue& v) {
68     // best effort to turn this into a color
69     const auto r = v.size() > 0 ? v[0] : 0,
70                g = v.size() > 1 ? v[1] : 0,
71                b = v.size() > 2 ? v[2] : 0,
72                a = v.size() > 3 ? v[3] : 1;
73 
74     return SkColorSetARGB(SkScalarRoundToInt(SkTPin(a, 0.0f, 1.0f) * 255),
75                           SkScalarRoundToInt(SkTPin(r, 0.0f, 1.0f) * 255),
76                           SkScalarRoundToInt(SkTPin(g, 0.0f, 1.0f) * 255),
77                           SkScalarRoundToInt(SkTPin(b, 0.0f, 1.0f) * 255));
78 }
79 
80 template <>
81 template <>
As(const VectorValue & vec)82 SkPoint ValueTraits<VectorValue>::As<SkPoint>(const VectorValue& vec) {
83     // best effort to turn this into a point
84     const auto x = vec.size() > 0 ? vec[0] : 0,
85                y = vec.size() > 1 ? vec[1] : 0;
86     return SkPoint::Make(x, y);
87 }
88 
89 template <>
90 template <>
As(const VectorValue & vec)91 SkSize ValueTraits<VectorValue>::As<SkSize>(const VectorValue& vec) {
92     const auto pt = ValueTraits::As<SkPoint>(vec);
93     return SkSize::Make(pt.x(), pt.y());
94 }
95 
96 namespace {
97 
ParsePointVec(const skjson::Value & jv,std::vector<SkPoint> * pts)98 bool ParsePointVec(const skjson::Value& jv, std::vector<SkPoint>* pts) {
99     if (!jv.is<skjson::ArrayValue>())
100         return false;
101     const auto& av = jv.as<skjson::ArrayValue>();
102 
103     pts->clear();
104     pts->reserve(av.size());
105 
106     std::vector<float> vec;
107     for (size_t i = 0; i < av.size(); ++i) {
108         if (!Parse(av[i], &vec) || vec.size() != 2)
109             return false;
110         pts->push_back(SkPoint::Make(vec[0], vec[1]));
111     }
112 
113     return true;
114 }
115 
116 } // namespace
117 
118 template <>
FromJSON(const skjson::Value & jv,const internal::AnimationBuilder * abuilder,ShapeValue * v)119 bool ValueTraits<ShapeValue>::FromJSON(const skjson::Value& jv,
120                                        const internal::AnimationBuilder* abuilder,
121                                        ShapeValue* v) {
122     SkASSERT(v->fVertices.empty());
123 
124     // Some versions wrap values as single-element arrays.
125     if (const skjson::ArrayValue* av = jv) {
126         if (av->size() == 1) {
127             return FromJSON((*av)[0], abuilder, v);
128         }
129     }
130 
131     if (!jv.is<skjson::ObjectValue>())
132         return false;
133     const auto& ov = jv.as<skjson::ObjectValue>();
134 
135     std::vector<SkPoint> verts,  // Cubic Bezier vertices.
136                          inPts,  // Cubic Bezier "in" control points, relative to vertices.
137                          outPts; // Cubic Bezier "out" control points, relative to vertices.
138 
139     if (!ParsePointVec(ov["v"], &verts)) {
140         // Vertices are required.
141         return false;
142     }
143 
144     // In/out points are optional.
145     ParsePointVec(ov["i"], &inPts);
146     if (!inPts.empty() && inPts.size() != verts.size()) {
147         return false;
148     }
149     inPts.resize(verts.size(), { 0, 0 });
150 
151     ParsePointVec(ov["o"], &outPts);
152     if (!outPts.empty() && outPts.size() != verts.size()) {
153         return false;
154     }
155     outPts.resize(verts.size(), { 0, 0 });
156 
157     v->fVertices.reserve(inPts.size());
158     for (size_t i = 0; i < inPts.size(); ++i) {
159         v->fVertices.push_back(BezierVertex({inPts[i], outPts[i], verts[i]}));
160     }
161     v->fClosed = ParseDefault<bool>(ov["c"], false);
162 
163     return true;
164 }
165 
166 template <>
CanLerp(const ShapeValue & v1,const ShapeValue & v2)167 bool ValueTraits<ShapeValue>::CanLerp(const ShapeValue& v1, const ShapeValue& v2) {
168     return v1.fVertices.size() == v2.fVertices.size()
169         && v1.fClosed == v2.fClosed;
170 }
171 
lerp_point(const SkPoint & v0,const SkPoint & v1,const Sk2f & t)172 static SkPoint lerp_point(const SkPoint& v0, const SkPoint& v1, const Sk2f& t) {
173     const auto v2f0 = Sk2f::Load(&v0),
174                v2f1 = Sk2f::Load(&v1);
175 
176     SkPoint v;
177     (v2f0 + (v2f1 - v2f0) * t).store(&v);
178 
179     return v;
180 }
181 
182 template <>
Lerp(const ShapeValue & v0,const ShapeValue & v1,float t,ShapeValue * result)183 void ValueTraits<ShapeValue>::Lerp(const ShapeValue& v0, const ShapeValue& v1, float t,
184                                    ShapeValue* result) {
185     SkASSERT(v0.fVertices.size() == v1.fVertices.size());
186     SkASSERT(v0.fClosed == v1.fClosed);
187 
188     result->fClosed = v0.fClosed;
189     result->fVolatile = true; // interpolated values are volatile
190 
191     const auto t2f = Sk2f(t);
192     result->fVertices.resize(v0.fVertices.size());
193 
194     for (size_t i = 0; i < v0.fVertices.size(); ++i) {
195         result->fVertices[i] = BezierVertex({
196             lerp_point(v0.fVertices[i].fInPoint , v1.fVertices[i].fInPoint , t2f),
197             lerp_point(v0.fVertices[i].fOutPoint, v1.fVertices[i].fOutPoint, t2f),
198             lerp_point(v0.fVertices[i].fVertex  , v1.fVertices[i].fVertex  , t2f)
199         });
200     }
201 }
202 
203 template <>
204 template <>
As(const ShapeValue & shape)205 SkPath ValueTraits<ShapeValue>::As<SkPath>(const ShapeValue& shape) {
206     SkPath path;
207 
208     if (!shape.fVertices.empty()) {
209         // conservatively assume all cubics
210         path.incReserve(1 + SkToU32(shape.fVertices.size() * 3));
211 
212         path.moveTo(shape.fVertices.front().fVertex);
213     }
214 
215     const auto& addCubic = [&](size_t from, size_t to) {
216         const auto c0 = shape.fVertices[from].fVertex + shape.fVertices[from].fOutPoint,
217                    c1 = shape.fVertices[to].fVertex   + shape.fVertices[to].fInPoint;
218 
219         if (c0 == shape.fVertices[from].fVertex &&
220             c1 == shape.fVertices[to].fVertex) {
221             // If the control points are coincident, we can power-reduce to a straight line.
222             // TODO: we could also do that when the controls are on the same line as the
223             //       vertices, but it's unclear how common that case is.
224             path.lineTo(shape.fVertices[to].fVertex);
225         } else {
226             path.cubicTo(c0, c1, shape.fVertices[to].fVertex);
227         }
228     };
229 
230     for (size_t i = 1; i < shape.fVertices.size(); ++i) {
231         addCubic(i - 1, i);
232     }
233 
234     if (!shape.fVertices.empty() && shape.fClosed) {
235         addCubic(shape.fVertices.size() - 1, 0);
236         path.close();
237     }
238 
239     path.setIsVolatile(shape.fVolatile);
240     path.shrinkToFit();
241 
242     return path;
243 }
244 
245 } // namespace skottie
246