Searched defs:MonsterT (Results 1 – 12 of 12) sorted by relevance
12 type MonsterT struct { struct13 Pos *Vec3T14 Mana int1615 Hp int1616 Name string17 Inventory []byte18 Color Color19 Test *AnyT20 Test4 []*TestT21 Testarrayofstring []string[all …]
746 public class MonsterT class890 public MonsterT() { in MonsterT() method in MyGame.Example.MonsterT
1118 class MonsterT(object): class
9 type MonsterT struct { struct12 func (t *MonsterT) Pack(builder *flatbuffers.Builder) flatbuffers.UOffsetT {18 func (rcv *Monster) UnPackTo(t *MonsterT) {
42 public class MonsterT class45 public MonsterT() { in MonsterT() method in MyGame.Example2.MonsterT
40 class MonsterT(object): class
170 pub fn unpack(&self) -> MonsterT { in unpack()224 pub struct MonsterT { struct226 impl Default for MonsterT { implementation232 impl MonsterT { implementation538 pub fn take_monster(&mut self) -> Option<Box<MonsterT>> { in take_monster()551 pub fn as_monster(&self) -> Option<&MonsterT> { in as_monster()555 pub fn as_monster_mut(&mut self) -> Option<&mut MonsterT> { in as_monster_mut()580 pub fn take_my_game_example_2_monster(&mut self) -> Option<Box<super::example_2::MonsterT>> { in take_my_game_example_2_monster()593 pub fn as_my_game_example_2_monster(&self) -> Option<&super::example_2::MonsterT> { in as_my_game_example_2_monster()597 pub fn as_my_game_example_2_monster_mut(&mut self) -> Option<&mut super::example_2::MonsterT> { in as_my_game_example_2_monster_mut()[all …]
466 pub fn unpack(&self) -> MonsterT { in unpack()713 pub struct MonsterT { struct714 pub pos: Option<Vec3T>,715 pub mana: i16,716 pub hp: i16,717 pub name: Option<String>,718 pub inventory: Option<Vec<u8>>,719 pub color: Color,720 pub weapons: Option<Vec<WeaponT>>,721 pub equipped: EquipmentT,[all …]
59 export class MonsterT { class
45 export class MonsterT { class
1235 export class MonsterT { class
945 export class MonsterT { class