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1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example2
6 {
7 
8 using global::System;
9 using global::System.Collections.Generic;
10 using global::FlatBuffers;
11 
12 public struct Monster : IFlatbufferObject
13 {
14   private Table __p;
15   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMyGame.Example2.Monster16   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsMonsterMyGame.Example2.Monster17   public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
GetRootAsMonsterMyGame.Example2.Monster18   public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example2.Monster19   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMyGame.Example2.Monster20   public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
21 
22 
StartMonsterMyGame.Example2.Monster23   public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); }
EndMonsterMyGame.Example2.Monster24   public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
25     int o = builder.EndTable();
26     return new Offset<MyGame.Example2.Monster>(o);
27   }
UnPackMyGame.Example2.Monster28   public MonsterT UnPack() {
29     var _o = new MonsterT();
30     this.UnPackTo(_o);
31     return _o;
32   }
UnPackToMyGame.Example2.Monster33   public void UnPackTo(MonsterT _o) {
34   }
PackMyGame.Example2.Monster35   public static Offset<MyGame.Example2.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
36     if (_o == null) return default(Offset<MyGame.Example2.Monster>);
37     StartMonster(builder);
38     return EndMonster(builder);
39   }
40 };
41 
42 public class MonsterT
43 {
44 
MonsterT()45   public MonsterT() {
46   }
47 }
48 
49 
50 }
51