Searched refs:BindlessSamplers (Results 1 – 12 of 12) sorted by relevance
79 shader->Program->sh.BindlessSamplers[index].unit = in set_opaque_binding()81 shader->Program->sh.BindlessSamplers[index].bound = true; in set_opaque_binding()
152 shader->Program->sh.BindlessSamplers[index].unit = in set_opaque_binding()154 shader->Program->sh.BindlessSamplers[index].bound = true; in set_opaque_binding()
1119 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i], in write_shader_metadata()1171 glprog->sh.BindlessSamplers = in read_shader_metadata()1176 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i], in read_shader_metadata()
755 sh->Program->sh.BindlessSamplers = in update_uniforms_shader_info()756 rerzalloc(sh->Program, sh->Program->sh.BindlessSamplers, in update_uniforms_shader_info()763 sh->Program->sh.BindlessSamplers[j].target = in update_uniforms_shader_info()
1648 shader->Program->sh.BindlessSamplers = in link_assign_uniform_storage()1652 shader->Program->sh.BindlessSamplers[j].target = in link_assign_uniform_storage()
266 if (prog->sh.BindlessSamplers) { in _mesa_delete_program()267 ralloc_free(prog->sh.BindlessSamplers); in _mesa_delete_program()
2581 prog->sh.BindlessSamplers[unit].data = in _mesa_associate_uniform_storage()
1375 &sh->Program->sh.BindlessSamplers[unit]; in _mesa_uniform()1803 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; in update_bound_bindless_sampler_flag()1953 &sh->Program->sh.BindlessSamplers[unit]; in _mesa_uniform_handle()
755 &prog[i]->sh.BindlessSamplers[s]; in update_program_texture_state()
124 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s]; in _mesa_update_shader_textures_used()
2252 struct gl_bindless_sampler *BindlessSamplers; member
572 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[i]; in st_make_bound_samplers_resident()