/third_party/flatbuffers/tests/MyGame/Example/ |
D | NestedStruct.java | 11 public final class NestedStruct extends Struct { class 13 public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() 43 public NestedStruct get(int j) { return get(new NestedStruct(), j); } in get() 44 public NestedStruct get(NestedStruct obj, int j) { return obj.__assign(__element(j), bb); } in get()
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D | NestedStruct.cs | 12 public struct NestedStruct : IFlatbufferObject struct 17 public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() 28 …public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, in… in CreateNestedStruct() argument 41 return new Offset<MyGame.Example.NestedStruct>(builder.Offset); in CreateNestedStruct() 57 …public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o… in Pack() argument 58 if (_o == null) return default(Offset<MyGame.Example.NestedStruct>); in Pack()
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D | ArrayStruct.java | 21 …public MyGame.Example.NestedStruct d(MyGame.Example.NestedStruct obj, int j) { return obj.__assign… in d()
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D | NestedStruct.py | 9 class NestedStruct(object): class 93 nestedStruct = NestedStruct()
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D | ArrayStruct.cs | 25 …public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(… in D()
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D | ArrayStruct.py | 95 import MyGame.Example.NestedStruct
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/third_party/flatbuffers/tests/ |
D | arrays_test_generated.rs | 122 pub struct NestedStruct(pub [u8; 32]); struct 123 impl Default for NestedStruct { implementation 128 impl std::fmt::Debug for NestedStruct { implementation 139 impl flatbuffers::SimpleToVerifyInSlice for NestedStruct {} implementation 140 impl flatbuffers::SafeSliceAccess for NestedStruct {} implementation 141 impl<'a> flatbuffers::Follow<'a> for NestedStruct { implementation 142 type Inner = &'a NestedStruct; 145 <&'a NestedStruct>::follow(buf, loc) in follow() 148 impl<'a> flatbuffers::Follow<'a> for &'a NestedStruct { implementation 149 type Inner = &'a NestedStruct; [all …]
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D | arrays_test_generated.h | 12 struct NestedStruct; 20 bool operator==(const NestedStruct &lhs, const NestedStruct &rhs); 21 bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs); 66 FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) NestedStruct FLATBUFFERS_FINAL_CLASS { 78 NestedStruct() in NestedStruct() function 88 NestedStruct(MyGame::Example::TestEnum _b) in NestedStruct() function 98 …NestedStruct(flatbuffers::span<const int32_t, 2> _a, MyGame::Example::TestEnum _b, flatbuffers::sp… in NestedStruct() function 133 FLATBUFFERS_STRUCT_END(NestedStruct, 32); 135 inline bool operator==(const NestedStruct &lhs, const NestedStruct &rhs) { 143 inline bool operator!=(const NestedStruct &lhs, const NestedStruct &rhs) { [all …]
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D | arrays_test.fbs | 5 struct NestedStruct{ 16 d:[NestedStruct:2];
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D | test.cpp | 3370 MyGame::Example::NestedStruct nStruct0(MyGame::Example::TestEnum::B); in FixedLengthArrayTest() 3380 MyGame::Example::NestedStruct nStruct1(MyGame::Example::TestEnum::C); in FixedLengthArrayTest() 3480 std::array<MyGame::Example::NestedStruct, 2> init_d = { in FixedLengthArrayConstructorTest() 3481 { MyGame::Example::NestedStruct(nested_a, MyGame::Example::TestEnum::B, in FixedLengthArrayConstructorTest() 3483 MyGame::Example::NestedStruct(nested_a, MyGame::Example::TestEnum::A, in FixedLengthArrayConstructorTest()
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D | py_test.py | 48 import MyGame.Example.NestedStruct # refers to generated code 2193 nested = MyGame.Example.NestedStruct.NestedStruct()
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D | JavaTest.java | 575 NestedStruct nested = new NestedStruct(); in TestFixedLengthArrays()
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/third_party/flatbuffers/tests/rust_usage_test/tests/ |
D | arrays_test.rs | 15 let nested_struct1 = NestedStruct::new( in create_serialized_example_with_generated_code() 21 let nested_struct2 = NestedStruct::new( in create_serialized_example_with_generated_code() 114 assert_eq!(32, ::std::mem::size_of::<NestedStruct>()); in struct_netsted_struct_is_32_bytes() 295 const NESTED_STRUCT_SIZE: usize = size_of::<NestedStruct>(); 298 struct NestedStructWrapper(NestedStruct); 302 let mut x = NestedStruct::default(); in arbitrary() 310 …let native_struct_array: [&NestedStruct; ARRAY_SIZE] = array_init::from_iter(xs.0.iter().map(|x| &… in prop_struct() 315 … let arr: flatbuffers::Array<NestedStruct, ARRAY_SIZE> = flatbuffers::Array::follow(&test_buf, 0); in prop_struct() 316 let got: [&NestedStruct; ARRAY_SIZE] = arr.into(); in prop_struct()
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/third_party/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffers.Core.Test.csproj | 95 <Compile Include="..\MyGame\Example\NestedStruct.cs"> 96 <Link>MyGame\Example\NestedStruct.cs</Link>
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/third_party/skia/third_party/externals/tint/src/resolver/ |
D | struct_layout_test.cc | 293 TEST_F(ResolverStructLayoutTest, NestedStruct) { in TEST_F() argument
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/ |
D | transformation_replace_constant_with_uniform_test.cpp | 362 TEST(TransformationReplaceConstantWithUniformTest, NestedStruct) { in TEST() argument
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/third_party/skia/third_party/externals/spirv-tools/test/fuzz/ |
D | transformation_replace_constant_with_uniform_test.cpp | 362 TEST(TransformationReplaceConstantWithUniformTest, NestedStruct) { in TEST() argument
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/third_party/spirv-tools/test/fuzz/ |
D | transformation_replace_constant_with_uniform_test.cpp | 362 TEST(TransformationReplaceConstantWithUniformTest, NestedStruct) { in TEST() argument
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