Searched refs:SamplersUsed (Results 1 – 22 of 22) sorted by relevance
99 GLbitfield samplers_used = prog->SamplersUsed; in st_get_sampler_views()101 GLbitfield free_slots = ~prog->SamplersUsed; in st_get_sampler_views()
178 GLbitfield samplers_used = prog->SamplersUsed; in update_shader_samplers()179 GLbitfield free_slots = ~prog->SamplersUsed; in update_shader_samplers()
1034 if (stfp->Base.SamplersUsed) in st_translate_fragment_program()1428 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1; in st_create_fp_variant()1439 unsigned samplers_used = stfp->Base.SamplersUsed; in st_create_fp_variant()1505 ~stfp->Base.SamplersUsed, in st_create_fp_variant()1555 variant->bitmap_sampler = ffs(~stfp->Base.SamplersUsed) - 1; in st_create_fp_variant()1578 variant->drawpix_sampler = ffs(~stfp->Base.SamplersUsed) - 1; in st_create_fp_variant()1581 unsigned samplers_used = stfp->Base.SamplersUsed | in st_create_fp_variant()1618 ~stfp->Base.SamplersUsed, in st_create_fp_variant()
551 prog->SamplersUsed = 0; in st_init_atifs_prog()564 prog->SamplersUsed |= (1 << r); in st_init_atifs_prog()
89 GLbitfield samplers_used = prog->SamplersUsed; in update_gl_clamp()
4911 prog->SamplersUsed = v->samplers_used; in count_resources()
172 util_last_bit(ctx->ComputeProgram._Current->SamplersUsed); in brw_upload_cs_prog()
745 unsigned sampler_count = util_last_bit(prog->SamplersUsed); in brw_setup_tex_for_precompile()772 int num_textures = util_last_bit(prog->SamplersUsed); in brw_assign_common_binding_table_offsets()
207 GLbitfield mask = prog->SamplersUsed; in brw_populate_sampler_prog_key_data()
5383 GLbitfield SamplersUsed = prog->SamplersUsed; local5398 if (SamplersUsed & (1 << s)) {
117 program->SamplersUsed |= (1 << i); in _mesa_parse_arb_fragment_program()
890 prog->SamplersUsed, binary(prog->SamplersUsed)); in _mesa_fprint_program_parameters()
545 GLbitfield mask = prog->SamplersUsed; in gl_external_samplers()
1018 s->info.num_textures = util_last_bit(prog->SamplersUsed); in prog_to_nir()
740 mask = prog[i]->SamplersUsed; in update_program_texture_state()862 GLbitfield mask = prog->SamplersUsed; in fix_missing_textures_for_atifs()
2034 mask = prog[idx]->SamplersUsed; in _mesa_sampler_uniforms_pipeline_are_valid()
103 GLbitfield mask = prog->SamplersUsed; in _mesa_update_shader_textures_used()
2165 GLbitfield SamplersUsed; member
1099 blob_write_uint64(metadata, glprog->SamplersUsed); in write_shader_metadata()1151 glprog->SamplersUsed = blob_read_uint64(metadata); in read_shader_metadata()
1641 shader->Program->SamplersUsed = parcel.shader_samplers_used; in link_assign_uniform_storage()
1854 sh->Program->SamplersUsed = state.shader_samplers_used; in gl_nir_link_uniforms()
2532 - i965: Use info->textures_used instead of prog->SamplersUsed.