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Searched refs:bindBuffer (Results 1 – 25 of 284) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DBufferGL.cpp66 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in setData()
90 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in setSubData()
109 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in copySubData()
110 mStateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID()); in copySubData()
133 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in map()
139 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in map()
163 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in mapRange()
182 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in unmap()
189 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in unmap()
213 mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in getIndexRange()
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp360 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer()
435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer()
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Des2pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
436 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
479 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
516 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des2pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
480 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
528 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
570 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAdjacency.cpp180 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit()
319 gl.bindBuffer(GL_ARRAY_BUFFER, m_adjacency_geometry_bo_id); in initTest()
321 gl.bindBuffer(GL_ARRAY_BUFFER, m_geometry_bo_id); in initTest()
323 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id); in initTest()
325 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initTest()
333 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_data_bo_id); in initTest()
336 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in initTest()
370 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_data_bo_id); in iterate()
379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_data_bo_id); in iterate()
415 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_adjacency_geometry_bo_id); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DBufferGL.cpp67 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in setData()
99 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in setSubData()
126 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in copySubData()
127 stateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID()); in copySubData()
157 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in map()
164 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in map()
196 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in mapRange()
223 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in unmap()
231 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in unmap()
264 stateManager->bindBuffer(DestBufferOperationTarget, mBufferID); in getIndexRange()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5PreciseQualifier.cpp154 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id); in initTest()
156 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initTest()
167 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); in initTest()
174 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); in initTest()
182 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); in initTest()
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); in initTest()
207 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit()
367 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_positions_buffer_id); in drawAndGetFeedbackResult()
371 gl.bindBuffer(GL_ARRAY_BUFFER, m_vertex_weights_buffer_id); in drawAndGetFeedbackResult()
DesextcGPUShader5FmaPrecision.cpp76 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit()
77 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in deinit()
199 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id); in initTest()
204 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id); in initTest()
209 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id); in initTest()
221 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_a_id); in initTest()
229 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_b_id); in initTest()
237 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_c_id); in initTest()
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_result_fma_id); in initTest()
250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_result_std_id); in initTest()
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DesextcGPUShader5SSBOArrayIndexing.cpp124 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_buffer_ids[index]); in initTest()
191 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo_buffer_ids[index]); in iterate()
232 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit()
233 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in deinit()
DesextcGPUShader5UniformBlocksArrayIndexing.cpp145 gl.bindBuffer(GL_ARRAY_BUFFER, m_tf_buffer_id); in initTest()
195 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_buffer_ids[index_value]); in iterate()
307 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit()
308 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in deinit()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderMaxPatchVertices.cpp229 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* buffer */); in deinit()
433 gl.bindBuffer(GL_ARRAY_BUFFER, m_patch_vertices_bo_f_id); in initVertexBufferObjects()
451 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initVertexBufferObjects()
457 gl.bindBuffer(GL_ARRAY_BUFFER, m_patch_vertices_bo_i_id); in initVertexBufferObjects()
473 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initVertexBufferObjects()
500 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_1); in initTransformFeedbackBufferObjects()
508 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_i_1); in initTransformFeedbackBufferObjects()
516 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in initTransformFeedbackBufferObjects()
525 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_f_2); in initTransformFeedbackBufferObjects()
533 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_bo_id_i_2); in initTransformFeedbackBufferObjects()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cSparseBufferTests.cpp454 gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo_id); in iterate()
455 gl.bindBuffer(GL_COPY_READ_BUFFER, m_immutable_bo_id); in iterate()
456 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_helper_bo_id); in iterate()
885 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo); in deinitTestCaseIteration()
924 m_gl.bindBuffer(GL_ATOMIC_COUNTER_BUFFER, m_sparse_bo); in execute()
968 m_gl.bindBuffer(GL_COPY_READ_BUFFER, m_sparse_bo); in execute()
969 m_gl.bindBuffer(GL_COPY_WRITE_BUFFER, m_helper_bo); in execute()
1101 m_gl.bindBuffer(GL_COPY_READ_BUFFER, m_helper_bo); in initTestCaseGlobal()
1139 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo); in initTestCaseIteration()
1279 m_gl.bindBuffer(GL_ARRAY_BUFFER, m_sparse_bo); in deinitTestCaseIteration()
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Dgl4cIndirectParametersTests.cpp108 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, paramBuffer); in iterate()
194 gl.bindBuffer(GL_ARRAY_BUFFER, arrayBuffer); in iterate()
368 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in init()
378 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in init()
388 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); in init()
485 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, 0); in verifyErrors()
552 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in init()
562 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuffer); in init()
572 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in init()
582 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); in init()
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Dgl4cShaderDrawParametersTests.cpp184 gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuffer); in init()
194 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuffer); in init()
433 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild()
478 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild()
637 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild()
690 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild()
753 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild()
763 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); in initChild()
823 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_drawIndirectBuffer); in initChild()
833 gl.bindBuffer(GL_PARAMETER_BUFFER_ARB, m_parameterBuffer); in initChild()
/third_party/vk-gl-cts/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp147 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
186 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
226 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
275 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
315 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
352 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
395 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
432 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
469 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
510 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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Des3pStateChangeTests.cpp156 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
200 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
245 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
299 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
344 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
434 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
476 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
518 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
564 gl.bindBuffer(GL_ARRAY_BUFFER, m_coordBuffers[0]); in init()
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/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrContextUtil.cpp77 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); in drawQuadWithVaoBuffers()
83 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
88 ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); in drawQuadWithVaoBuffers()
94 ctx.bindBuffer(GL_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
101 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); in drawQuadWithVaoBuffers()
106 ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawQuadWithVaoBuffers()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp94 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tb_bo_id); in initTest()
147 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); in initFirstPhase()
152 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initFirstPhase()
250 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in initSecondPhase()
264 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_indicies_id); in initSecondPhase()
270 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in initSecondPhase()
386 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_bo_id); in iterateFirstPhase()
416 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in iterateFirstPhase()
461 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_id); in iterateSecondPhase()
478 gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo_indicies_id); in iterateSecondPhase()
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DesextcTextureBufferParamValueIntToFloatConversion.cpp97 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); in initTest()
134 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id); in initTest()
262 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit()
263 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
DesextcTextureBufferMAXSizeValidation.cpp83 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); in initTest()
131 gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id); in initTest()
289 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in deinit()
290 gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); in deinit()
/third_party/flutter/skia/src/gpu/gl/
DGrGLBuffer.cpp103 GrGLenum target = gpu->bindBuffer(fIntendedType, this); in GrGLBuffer()
173 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
184 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
203 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
232 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUnmap()
237 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? in onUnmap()
257 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUpdateData()
/third_party/skia/src/gpu/gl/
DGrGLBuffer.cpp116 GrGLenum target = gpu->bindBuffer(fIntendedType, this); in GrGLBuffer()
181 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
196 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
218 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
250 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUnmap()
255 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? in onUnmap()
275 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUpdateData()
/third_party/vk-gl-cts/framework/opengl/
DgluStateReset.cpp72 gl.bindBuffer (GL_ARRAY_BUFFER, 0); in resetStateES()
73 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in resetStateES()
82 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in resetStateES()
443 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); in resetStateES()
444 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); in resetStateES()
458 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES()
471 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); in resetStateES()
480 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); in resetStateES()
512 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in resetStateES()
550 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); in resetStateES()
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DgluDrawUtil.cpp331 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in uploadBufferData()
333 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in uploadBufferData()
379 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_object); in IndexBuffer()
381 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in IndexBuffer()
424 gl.bindBuffer(GL_ARRAY_BUFFER, buffer.buffer); in setVertexBufferAttributes()
429 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in setVertexBufferAttributes()
551 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, *indexBuffer); in drawFromBuffers()
561 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in drawFromBuffers()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fSSBOArrayLengthTests.cpp104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in init()
108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in init()
189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in iterate()
207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in iterate()

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