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1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 /*!
25  * \file  esextcTextureBufferParamValueIntToFloatConversion.cpp
26  * \brief Texture Buffer - Integer To Float Conversion (Test 4)
27  */ /*-------------------------------------------------------------------*/
28 
29 #include "esextcTextureBufferParamValueIntToFloatConversion.hpp"
30 #include "gluContextInfo.hpp"
31 #include "gluDefs.hpp"
32 #include "glwEnums.hpp"
33 #include "glwFunctions.hpp"
34 #include "tcuTestLog.hpp"
35 #include <cmath>
36 #include <vector>
37 
38 namespace glcts
39 {
40 
41 const glw::GLfloat TextureBufferParamValueIntToFloatConversion::m_epsilon = 1.0f / 256.0f;
42 glw::GLuint		   TextureBufferParamValueIntToFloatConversion::m_texture_buffer_size;
43 glw::GLuint		   TextureBufferParamValueIntToFloatConversion::m_work_group_x_size;
44 glw::GLuint		   TextureBufferParamValueIntToFloatConversion::m_work_group_y_size;
45 
46 /** Constructor
47  *
48  *  @param context     Test context
49  *  @param name        Test case's name
50  *  @param description Test case's description
51  **/
TextureBufferParamValueIntToFloatConversion(Context & context,const ExtParameters & extParams,const char * name,const char * description)52 TextureBufferParamValueIntToFloatConversion::TextureBufferParamValueIntToFloatConversion(Context&			  context,
53 																						 const ExtParameters& extParams,
54 																						 const char*		  name,
55 																						 const char* description)
56 	: TestCaseBase(context, extParams, name, description)
57 	, m_cs_id(0)
58 	, m_po_id(0)
59 	, m_ssbo_id(0)
60 	, m_tbo_id(0)
61 	, m_tbo_tex_id(0)
62 {
63 	/* Nothing to be done here */
64 }
65 
66 /** Initializes GLES objects used during the test.
67  *
68  */
initTest(void)69 void TextureBufferParamValueIntToFloatConversion::initTest(void)
70 {
71 	/* Check if texture buffer extension is supported */
72 	if (!m_is_texture_buffer_supported)
73 	{
74 		throw tcu::NotSupportedError(TEXTURE_BUFFER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
75 	}
76 
77 	/* Get GL entry points */
78 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
79 
80 	glw::GLint max_workgroup_size;
81 	gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &max_workgroup_size);
82 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting GL_MAX_COMPUTE_WORK_GROUP_SIZE parameter value!");
83 
84 	m_work_group_x_size = m_work_group_y_size = de::min((glw::GLuint)floor(sqrt((float)max_workgroup_size)), 16u);
85 	m_texture_buffer_size					  = m_work_group_x_size * m_work_group_y_size;
86 
87 	glw::GLubyte* dataBuffer = new glw::GLubyte[m_texture_buffer_size];
88 
89 	for (glw::GLuint i = 0; i < m_texture_buffer_size; ++i)
90 	{
91 		dataBuffer[i] = (glw::GLubyte)i;
92 	}
93 
94 	/* Create texture buffer object*/
95 	gl.genBuffers(1, &m_tbo_id);
96 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!");
97 	gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
98 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding buffer object!");
99 	gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_buffer_size * sizeof(glw::GLubyte), &dataBuffer[0],
100 				  GL_STATIC_READ);
101 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error allocating buffer object's data store!");
102 
103 	delete[] dataBuffer;
104 
105 	/* Initialize texture buffer */
106 	gl.genTextures(1, &m_tbo_tex_id);
107 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating texture object!");
108 	gl.activeTexture(GL_TEXTURE0);
109 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting active texture unit!");
110 	gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
111 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to GL_TEXTURE_BUFFER_EXT target!");
112 
113 	gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id);
114 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting buffer object as texture buffer's data store!");
115 
116 	/* Create program */
117 	m_po_id = gl.createProgram();
118 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating program object!");
119 
120 	m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
121 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating shader object!");
122 
123 	std::string csSource = getComputeShaderCode();
124 	const char* csCode   = csSource.c_str();
125 
126 	if (!buildProgram(m_po_id, m_cs_id, 1, &csCode))
127 	{
128 		TCU_FAIL("Could not create a program object from valid compute shader object!");
129 	}
130 
131 	/* Create Shader Storage Buffer Object */
132 	gl.genBuffers(1, &m_ssbo_id);
133 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!");
134 	gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id);
135 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding  buffer object!");
136 	gl.bufferData(GL_ARRAY_BUFFER, m_texture_buffer_size * sizeof(glw::GLfloat), 0, GL_DYNAMIC_COPY);
137 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!");
138 }
139 
140 /** Returns Compute shader Code
141  *
142  * @return pointer to literal with Compute Shader Code
143  */
getComputeShaderCode()144 std::string TextureBufferParamValueIntToFloatConversion::getComputeShaderCode()
145 {
146 	std::stringstream result;
147 
148 	result << "${VERSION}\n"
149 			  "\n"
150 			  "${TEXTURE_BUFFER_REQUIRE}\n"
151 			  "\n"
152 			  "precision highp float;\n"
153 			  "\n"
154 			  "uniform highp samplerBuffer sampler_buffer;\n"
155 			  "\n"
156 			  "layout(std430) buffer ComputeSSBO\n"
157 			  "{\n"
158 			  "    float value[];\n"
159 			  "} computeSSBO;\n"
160 			  "\n"
161 			  "layout (local_size_x = "
162 		   << m_work_group_x_size << ", local_size_y = " << m_work_group_y_size
163 		   << ") in;\n"
164 			  "\n"
165 			  "void main(void)\n"
166 			  "{\n"
167 			  "    int index = int(gl_LocalInvocationID.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y);\n"
168 			  "\n"
169 			  "    computeSSBO.value[index] = texelFetch( sampler_buffer, index ).x;\n"
170 			  "}\n";
171 
172 	return result.str();
173 }
174 
175 /** Executes the test.
176  *
177  *  Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
178  *
179  *  Note the function throws exception should an error occur!
180  *
181  *  @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
182  **/
iterate(void)183 tcu::TestNode::IterateResult TextureBufferParamValueIntToFloatConversion::iterate(void)
184 {
185 	initTest();
186 
187 	/* Get Gl entry points */
188 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
189 
190 	bool testResult = true;
191 
192 	gl.useProgram(m_po_id);
193 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error using program!");
194 
195 	gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id);
196 	GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind buffer object to shader storage binding point!");
197 
198 	gl.activeTexture(GL_TEXTURE0);
199 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting active texture unit!");
200 
201 	gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
202 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object!");
203 
204 	glw::GLint location = gl.getUniformLocation(m_po_id, "sampler_buffer");
205 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting uniform location!");
206 
207 	gl.uniform1i(location, 0);
208 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting value for uniform location!");
209 
210 	gl.dispatchCompute(1, 1, 1);
211 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error running compute shader!");
212 
213 	gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
214 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting memory barrier!");
215 
216 	/* Get result data */
217 	glw::GLfloat* result = (glw::GLfloat*)gl.mapBufferRange(
218 		GL_SHADER_STORAGE_BUFFER, 0, m_texture_buffer_size * sizeof(glw::GLfloat), GL_MAP_READ_BIT);
219 	GLU_EXPECT_NO_ERROR(gl.getError(), "Error mapping buffer object's data store to client address space!");
220 
221 	for (glw::GLuint i = 0; i < m_texture_buffer_size; ++i)
222 	{
223 		/* Log error if expected data and result data are not equal with epsilon tolerance */
224 
225 		/* Note: texture format is R8, so i value may wrap - hence the GLubyte cast */
226 		if (de::abs(result[i] - (static_cast<glw::GLubyte>(i) / 255.0f)) > m_epsilon)
227 		{
228 			m_testCtx.getLog() << tcu::TestLog::Message << "Result is different than expected \n"
229 							   << "Expected value: " << static_cast<glw::GLfloat>(i) / 255.0f << "\n"
230 							   << "Result   value: " << result[i] << "\n"
231 							   << tcu::TestLog::EndMessage;
232 
233 			testResult = false;
234 			break;
235 		}
236 	}
237 
238 	gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
239 
240 	if (testResult)
241 	{
242 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
243 	}
244 	else
245 	{
246 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
247 	}
248 
249 	return STOP;
250 }
251 
252 /** Deinitializes GLES objects created during the test.
253  *
254  */
deinit(void)255 void TextureBufferParamValueIntToFloatConversion::deinit(void)
256 {
257 	/* Get Gl entry points */
258 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
259 
260 	/* Reset GLES state */
261 	gl.useProgram(0);
262 	gl.bindBuffer(GL_ARRAY_BUFFER, 0);
263 	gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
264 	gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0);
265 	gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0);
266 
267 	/* Delete GLES objects */
268 	if (0 != m_cs_id)
269 	{
270 		gl.deleteShader(m_cs_id);
271 		m_cs_id = 0;
272 	}
273 
274 	if (0 != m_po_id)
275 	{
276 		gl.deleteProgram(m_po_id);
277 		m_po_id = 0;
278 	}
279 
280 	if (0 != m_ssbo_id)
281 	{
282 		gl.deleteBuffers(1, &m_ssbo_id);
283 		m_ssbo_id = 0;
284 	}
285 
286 	if (0 != m_tbo_id)
287 	{
288 		gl.deleteBuffers(1, &m_tbo_id);
289 		m_tbo_id = 0;
290 	}
291 
292 	if (0 != m_tbo_tex_id)
293 	{
294 		gl.deleteTextures(1, &m_tbo_tex_id);
295 		m_tbo_tex_id = 0;
296 	}
297 
298 	/* Deinitialize base class */
299 	TestCaseBase::deinit();
300 }
301 
302 } // namespace glcts
303