/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Clear11.hlsl | 105 float4 color3 : SV_TARGET3; 135 float4 color3 : SV_TARGET3; 144 float4 color3 : SV_TARGET3; 154 float4 color3 : SV_TARGET3; 165 float4 color3 : SV_TARGET3; 177 float4 color3 : SV_TARGET3; 211 uint4 color3 : SV_TARGET3; 220 uint4 color3 : SV_TARGET3; 230 uint4 color3 : SV_TARGET3; 241 uint4 color3 : SV_TARGET3; [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | Clear11.hlsl | 105 float4 color3 : SV_TARGET3; 135 float4 color3 : SV_TARGET3; 144 float4 color3 : SV_TARGET3; 154 float4 color3 : SV_TARGET3; 165 float4 color3 : SV_TARGET3; 177 float4 color3 : SV_TARGET3; 211 uint4 color3 : SV_TARGET3; 220 uint4 color3 : SV_TARGET3; 230 uint4 color3 : SV_TARGET3; 241 uint4 color3 : SV_TARGET3; [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 202 Vector4 color3(0.3f, 0.5f, 0.7f, 0.9f); in prepareSingleEmulatedWithPacked() local 203 GLColor color3RGB(color3); in prepareSingleEmulatedWithPacked() 204 glClearColor(color3[0], color3[1], color3[2], color3[3]); in prepareSingleEmulatedWithPacked()
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/third_party/skia/third_party/externals/opengl-registry/extensions/3DFX/ |
D | 3DFX_texture_compression_FXT1.txt | 275 Mode[2:0] unused color3 color2 color1 color0 texel 31 to 16 texel 15 to 0 280 [123:119] color3(r5) 281 [118:114] color3(g5) 282 [113:109] color3(b5) 303 interpolation. The 24-bit converted colors color3, color2, color1, 318 3 color3, alpha = ffh 324 mode[0] glsb[1:0] alpha[0] color3 color2 color1 color0 texel 31to16 texel 15to0 331 [123:119] color3(r5) 332 [118:114] color3(g5) 333 [113:109] color3(b5) [all …]
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/third_party/openGLES/extensions/3DFX/ |
D | 3DFX_texture_compression_FXT1.txt | 275 Mode[2:0] unused color3 color2 color1 color0 texel 31 to 16 texel 15 to 0 280 [123:119] color3(r5) 281 [118:114] color3(g5) 282 [113:109] color3(b5) 303 interpolation. The 24-bit converted colors color3, color2, color1, 318 3 color3, alpha = ffh 324 mode[0] glsb[1:0] alpha[0] color3 color2 color1 color0 texel 31to16 texel 15to0 331 [123:119] color3(r5) 332 [118:114] color3(g5) 333 [113:109] color3(b5) [all …]
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsTextureBufferCase.cpp | 236 const tcu::Vec4 color3 = vtxColor3; in shadeFragments() local 241 …utput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3… in shadeFragments() 281 const tcu::Vec4 color3 = 0.5f * (vtxColor3 + texColor3); in shadeFragments() local 286 …utput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3… in shadeFragments()
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/third_party/glslang/Test/ |
D | 420.geom | 16 in vec4 color3[3]; 22 color3.length();
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D | spv.meshShaderPerViewUserDefined.mesh | 25 perviewNV vec4 color3[MAX_VIEWS][3]; // Explicitly sized 56 b[iid].color3[viewID][2] = vec4(3.0);
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D | 420_size_gl_in.geom | 9 in vec4 color3[3];
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D | link.vk.multiBlocksValid.0.1.vert | 9 vec4 color3;
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D | link.vk.multiBlocksValid.0.0.vert | 23 vec4 color3;
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D | link.vk.multiBlocksValid.1.1.geom | 12 vec4 color3;
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D | link.vk.multiBlocksValid.1.0.geom | 31 vec4 color3;
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/third_party/glslang/Test/baseResults/ |
D | link.vk.multiBlocksValid.0.0.vert.out | 12 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 26 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 43 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 57 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 81 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 91 …color3}" versus uColor: "layout( binding=1 column_major std140) uniform block{layout( column_major… 109 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 123 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 142 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 168 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) [all …]
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D | link.vk.multiBlocksValid.1.0.geom.out | 15 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 56 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 76 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 94 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 124 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 135 …color3}" versus uColor: "layout( binding=1 column_major std140) uniform block{layout( column_major… 158 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 199 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 220 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 253 …t color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) [all …]
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D | 420_size_gl_in.geom.out | 35 0:? 'color3' ( in 3-element array of 4-component vector of float) 54 0:? 'color3' ( in 3-element array of 4-component vector of float)
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D | 420.geom.out | 125 0:? 'color3' ( in 3-element array of 4-component vector of float) 147 0:? 'color3' ( in 3-element array of 4-component vector of float)
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D | spv.meshShaderPerViewUserDefined.mesh.out | 26 MemberName 31(block) 2 "color3"
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 210 Vector4 color3(0.3f, 0.5f, 0.7f, 0.9f); in prepareSingleEmulatedWithPacked() local 211 GLColor color3RGB(color3); in prepareSingleEmulatedWithPacked() 212 glClearColor(color3[0], color3[1], color3[2], color3[3]); in prepareSingleEmulatedWithPacked()
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D | FramebufferFetchTest.cpp | 398 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::cyan); in MultipleRenderTargetTest() local 413 GL_UNSIGNED_BYTE, color3.data()); in MultipleRenderTargetTest() 452 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::cyan); in MultipleRenderTargetArrayTest() local 467 GL_UNSIGNED_BYTE, color3.data()); in MultipleRenderTargetArrayTest() 1494 std::vector<GLColor> color3(kViewportWidth * kViewportHeight, GLColor::black); in TEST_P() local 1509 GL_UNSIGNED_BYTE, color3.data()); in TEST_P()
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/third_party/skia/third_party/externals/dng_sdk/source/ |
D | dng_mosaic_info.cpp | 1454 uint8 color3 = 0; in SetFourColorBayer() local 1456 while (color3 == color0 || in SetFourColorBayer() 1457 color3 == color1 || in SetFourColorBayer() 1458 color3 == color2) in SetFourColorBayer() 1460 color3++; in SetFourColorBayer() 1467 fCFAPlaneColor [3] = color3; in SetFourColorBayer() 1473 fCFAPattern [1] [0] = color3; in SetFourColorBayer() 1478 fCFAPattern [1] [1] = color3; in SetFourColorBayer() 1483 fCFAPattern [0] [0] = color3; in SetFourColorBayer() 1488 fCFAPattern [0] [1] = color3; in SetFourColorBayer()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | BindGroupTests.cpp | 814 std::array<float, 4> color3 = {0, 0, 1, 0}; in TEST_P() local 820 std::vector<uint8_t> data(color3Offset + sizeof(color3), 0); in TEST_P() 824 memcpy(data.data() + color3Offset, color3.data(), sizeof(color3)); in TEST_P() 913 std::array<float, 4> color3 = {0, 0, 0, 1}; in TEST_P() local 920 std::vector<uint8_t> data(color3Offset + sizeof(color3), 0); in TEST_P() 924 memcpy(data.data() + color3Offset, color3.data(), sizeof(color3)); in TEST_P() 1275 auto DoTest = [&](wgpu::Buffer color1, wgpu::Buffer color2, wgpu::Buffer color3, RGBA8 filled) { in TEST_P() argument 1293 {111, color3, 0, 4 * sizeof(float)}, // in TEST_P()
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_format_s3tc.c | 571 LLVMValueRef color0, color1, color2, color3, color2_2, color3_2; in s3tc_dxt1_full_to_rgba_aos() local 628 lp_build_lerp23(&bld8, colors0, colors1, &color2, &color3); in s3tc_dxt1_full_to_rgba_aos() 630 color3 = LLVMBuildBitCast(builder, color3, bld32.vec_type, ""); in s3tc_dxt1_full_to_rgba_aos() 639 color3 = LLVMBuildOr(builder, color3, a, ""); in s3tc_dxt1_full_to_rgba_aos() 684 color3 = lp_build_select(&bld32, sel_mask, color3, color3_2); in s3tc_dxt1_full_to_rgba_aos() 721 color2 = lp_build_select(&bld32, sel_lo, color3, color2); in s3tc_dxt1_full_to_rgba_aos() 1441 LLVMValueRef color0, color1, color2, color3; in s3tc_decode_block_dxt1() local 1453 color3 = LLVMBuildShuffleVector(builder, color23, bld32.undef, in s3tc_decode_block_dxt1() 1470 rgba23 = lp_build_select(&bld32, selmasklo, color3, color2); in s3tc_decode_block_dxt1()
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/third_party/flutter/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | RenderPassDescriptorValidationTests.cpp | 104 dawn::TextureView color3 = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm); in TEST_F() local 108 utils::ComboRenderPassDescriptor renderPass({color1, color2, color3, color4}); in TEST_F() 126 colorAttachment3.attachment = color3; in TEST_F()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/shaders/ |
D | common.h | 49 vec<T, 4> color3 [[color(3), function_constant(kColorOutputAvailable3)]]; member
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