/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_screen.h | 57 struct d3d12_screen { struct 93 static inline struct d3d12_screen * argument 94 d3d12_screen(struct pipe_screen *pipe) in d3d12_screen() function 96 return (struct d3d12_screen *)pipe; in d3d12_screen() 100 struct d3d12_screen base; 108 d3d12_dxgi_screen(struct d3d12_screen *screen) in d3d12_dxgi_screen() 114 struct d3d12_screen base; 122 d3d12_dxcore_screen(struct d3d12_screen *screen) in d3d12_dxcore_screen() 128 d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter);
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D | d3d12_screen.cpp | 84 struct d3d12_screen* screen = d3d12_screen(pscreen); in d3d12_get_device_vendor() 103 struct d3d12_screen* screen = d3d12_screen(pscreen); in d3d12_get_video_mem() 111 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_get_param() 331 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_get_paramf() 365 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_get_shader_param() 477 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_is_format_supported() 608 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_destroy_screen() 629 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_flush_frontbuffer() 759 can_attribute_at_vertex(struct d3d12_screen *screen) in can_attribute_at_vertex() 770 d3d12_init_null_srvs(struct d3d12_screen *screen) in d3d12_init_null_srvs() [all …]
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D | d3d12_batch.cpp | 41 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in d3d12_init_batch() 159 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in d3d12_start_batch() 194 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in d3d12_end_batch()
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D | d3d12_surface.cpp | 89 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in initialize_dsv() 157 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in initialize_rtv() 269 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_surface_destroy() 307 struct d3d12_screen *screen = d3d12_screen(surface->base.context->screen); in d3d12_surface_update_pre_draw()
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D | d3d12_fence.h | 36 struct d3d12_screen; 54 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx);
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D | d3d12_bufmgr.h | 37 struct d3d12_screen; 123 d3d12_bufmgr_create(struct d3d12_screen *screen);
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D | d3d12_query.cpp | 108 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_create_query() 172 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in accumulate_result()
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D | d3d12_descriptor_pool.h | 55 d3d12_descriptor_pool_new(struct d3d12_screen *screen,
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D | d3d12_root_signature.cpp | 99 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in create_root_signature()
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D | d3d12_draw.cpp | 75 d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&cbv_desc, handle.cpu_handle); in fill_cbv_descriptors() 87 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in fill_srv_descriptors() 458 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_draw_vbo()
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D | d3d12_pipeline_state.cpp | 188 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in create_gfx_pipeline_state()
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D | d3d12_dxgi_screen.cpp | 102 struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen)); in dxgi_get_name()
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D | d3d12_fence.cpp | 87 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx) in d3d12_create_fence()
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D | d3d12_resource.cpp | 109 init_buffer(struct d3d12_screen *screen, in init_buffer() 151 init_texture(struct d3d12_screen *screen, in init_texture() 250 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_resource_create() 378 ID3D12Device* dev = d3d12_screen(ctx->base.screen)->dev; in fill_buffer_location()
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D | d3d12_context.cpp | 621 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_create_sampler_state() 797 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_create_sampler_view() 1803 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in d3d12_init_null_sampler() 1838 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_context_create() 1917 slab_create_child(&ctx->transfer_pool, &d3d12_screen(pscreen)->transfer_pool); in d3d12_context_create()
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D | meson.build | 43 'd3d12_screen.cpp',
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D | d3d12_dxcore_screen.cpp | 124 struct d3d12_dxcore_screen *dxcore_screen = d3d12_dxcore_screen(d3d12_screen(screen)); in dxcore_get_name()
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D | d3d12_descriptor_pool.cpp | 196 d3d12_descriptor_pool_new(struct d3d12_screen *screen, in d3d12_descriptor_pool_new()
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D | d3d12_compiler.cpp | 131 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in compile_nir() 448 …if (flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_verte… in needs_vertex_reordering() 680 d3d12_screen(sel_ctx->ctx->base.screen)->have_load_at_vertex) in d3d12_fill_shader_key()
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D | d3d12_blit.cpp | 175 direct_copy_supported(struct d3d12_screen *screen, in direct_copy_supported() 272 UNUSED struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in copy_subregion_no_barriers() 942 } else if (direct_copy_supported(d3d12_screen(pctx->screen), info, in d3d12_blit()
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D | d3d12_bufmgr.cpp | 328 d3d12_bufmgr_create(struct d3d12_screen *screen) in d3d12_bufmgr_create()
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/third_party/mesa3d/src/gallium/winsys/d3d12/wgl/ |
D | d3d12_wgl_framebuffer.cpp | 50 struct d3d12_screen *screen; 233 fb->screen = d3d12_screen(screen); in d3d12_wgl_create_framebuffer()
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/third_party/mesa3d/ohos/ |
D | dependency_inputs.gni | 2102 ../src/gallium/drivers/d3d12/d3d12_screen.cpp 2103 ../src/gallium/drivers/d3d12/d3d12_screen.h
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