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Searched refs:d3d12_screen (Results 1 – 23 of 23) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.h57 struct d3d12_screen { struct
93 static inline struct d3d12_screen * argument
94 d3d12_screen(struct pipe_screen *pipe) in d3d12_screen() function
96 return (struct d3d12_screen *)pipe; in d3d12_screen()
100 struct d3d12_screen base;
108 d3d12_dxgi_screen(struct d3d12_screen *screen) in d3d12_dxgi_screen()
114 struct d3d12_screen base;
122 d3d12_dxcore_screen(struct d3d12_screen *screen) in d3d12_dxcore_screen()
128 d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter);
Dd3d12_screen.cpp84 struct d3d12_screen* screen = d3d12_screen(pscreen); in d3d12_get_device_vendor()
103 struct d3d12_screen* screen = d3d12_screen(pscreen); in d3d12_get_video_mem()
111 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_get_param()
331 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_get_paramf()
365 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_get_shader_param()
477 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_is_format_supported()
608 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_destroy_screen()
629 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_flush_frontbuffer()
759 can_attribute_at_vertex(struct d3d12_screen *screen) in can_attribute_at_vertex()
770 d3d12_init_null_srvs(struct d3d12_screen *screen) in d3d12_init_null_srvs()
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Dd3d12_batch.cpp41 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in d3d12_init_batch()
159 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in d3d12_start_batch()
194 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in d3d12_end_batch()
Dd3d12_surface.cpp89 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in initialize_dsv()
157 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in initialize_rtv()
269 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_surface_destroy()
307 struct d3d12_screen *screen = d3d12_screen(surface->base.context->screen); in d3d12_surface_update_pre_draw()
Dd3d12_fence.h36 struct d3d12_screen;
54 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx);
Dd3d12_bufmgr.h37 struct d3d12_screen;
123 d3d12_bufmgr_create(struct d3d12_screen *screen);
Dd3d12_query.cpp108 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_create_query()
172 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in accumulate_result()
Dd3d12_descriptor_pool.h55 d3d12_descriptor_pool_new(struct d3d12_screen *screen,
Dd3d12_root_signature.cpp99 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in create_root_signature()
Dd3d12_draw.cpp75 d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&cbv_desc, handle.cpu_handle); in fill_cbv_descriptors()
87 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in fill_srv_descriptors()
458 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_draw_vbo()
Dd3d12_pipeline_state.cpp188 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in create_gfx_pipeline_state()
Dd3d12_dxgi_screen.cpp102 struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen)); in dxgi_get_name()
Dd3d12_fence.cpp87 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx) in d3d12_create_fence()
Dd3d12_resource.cpp109 init_buffer(struct d3d12_screen *screen, in init_buffer()
151 init_texture(struct d3d12_screen *screen, in init_texture()
250 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_resource_create()
378 ID3D12Device* dev = d3d12_screen(ctx->base.screen)->dev; in fill_buffer_location()
Dd3d12_context.cpp621 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_create_sampler_state()
797 struct d3d12_screen *screen = d3d12_screen(pctx->screen); in d3d12_create_sampler_view()
1803 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in d3d12_init_null_sampler()
1838 struct d3d12_screen *screen = d3d12_screen(pscreen); in d3d12_context_create()
1917 slab_create_child(&ctx->transfer_pool, &d3d12_screen(pscreen)->transfer_pool); in d3d12_context_create()
Dmeson.build43 'd3d12_screen.cpp',
Dd3d12_dxcore_screen.cpp124 struct d3d12_dxcore_screen *dxcore_screen = d3d12_dxcore_screen(d3d12_screen(screen)); in dxcore_get_name()
Dd3d12_descriptor_pool.cpp196 d3d12_descriptor_pool_new(struct d3d12_screen *screen, in d3d12_descriptor_pool_new()
Dd3d12_compiler.cpp131 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in compile_nir()
448 …if (flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_verte… in needs_vertex_reordering()
680 d3d12_screen(sel_ctx->ctx->base.screen)->have_load_at_vertex) in d3d12_fill_shader_key()
Dd3d12_blit.cpp175 direct_copy_supported(struct d3d12_screen *screen, in direct_copy_supported()
272 UNUSED struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); in copy_subregion_no_barriers()
942 } else if (direct_copy_supported(d3d12_screen(pctx->screen), info, in d3d12_blit()
Dd3d12_bufmgr.cpp328 d3d12_bufmgr_create(struct d3d12_screen *screen) in d3d12_bufmgr_create()
/third_party/mesa3d/src/gallium/winsys/d3d12/wgl/
Dd3d12_wgl_framebuffer.cpp50 struct d3d12_screen *screen;
233 fb->screen = d3d12_screen(screen); in d3d12_wgl_create_framebuffer()
/third_party/mesa3d/ohos/
Ddependency_inputs.gni2102 ../src/gallium/drivers/d3d12/d3d12_screen.cpp
2103 ../src/gallium/drivers/d3d12/d3d12_screen.h