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/third_party/boost/libs/msm/test/
DOrthogonalDeferred.cpp54 struct player_ : public msm::front::state_machine_def<player_> struct
61 player_(): in player_() function
247 typedef player_ p; // makes transition table cleaner argument
286 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
287 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
288 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
289 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
290 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
291 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
292 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DOrthogonalDeferred2.cpp57 struct player_ : public msm::front::state_machine_def<player_> struct
68 player_(): in player_() argument
252 typedef player_ p; // makes transition table cleaner argument
293 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
294 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
295 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
296 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
297 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
298 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
299 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DHistory.cpp43 struct player_ : public msm::front::state_machine_def<player_> struct
48 player_(): in player_() argument
187 typedef player_ p; // makes transition table cleaner argument
221 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
222 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
223 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
224 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
225 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
226 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
227 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DCompositeMachine.cpp43 struct player_ : public msm::front::state_machine_def<player_> struct
48 player_(): in player_() function
187 typedef player_ p; // makes transition table cleaner argument
221 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
222 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
223 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
224 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
225 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
226 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
227 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DOrthogonalDeferred3.cpp57 struct player_ : public msm::front::state_machine_def<player_> struct
68 player_(): in player_() function
271 typedef player_ p; // makes transition table cleaner argument
312 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
313 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
314 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
315 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
316 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
317 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
318 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DSerializeWithHistory.cpp49 struct player_ : public msm::front::state_machine_def<player_> struct
54 player_(): in player_() argument
193 typedef player_ p; // makes transition table cleaner argument
227 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
228 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
229 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
230 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
231 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
232 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
233 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DTestDeferIn2Regions.cpp34 struct player_ : public msm::front::state_machine_def<player_> struct
109 fsm.template get_state<player_::State11&>().entry_counter=0; in on_entry()
110 fsm.template get_state<player_::State11&>().exit_counter=0; in on_entry()
111 fsm.template get_state<player_::State12&>().entry_counter=0; in on_entry()
112 fsm.template get_state<player_::State12&>().exit_counter=0; in on_entry()
113 fsm.template get_state<player_::State13&>().entry_counter=0; in on_entry()
114 fsm.template get_state<player_::State13&>().exit_counter=0; in on_entry()
115 fsm.template get_state<player_::State21&>().entry_counter=0; in on_entry()
116 fsm.template get_state<player_::State22&>().exit_counter=0; in on_entry()
120 typedef msm::back::state_machine<player_> player;
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DSerialize.cpp57 struct player_ : public msm::front::state_machine_def<player_> struct
63 player_(): in player_() argument
168 typedef player_ p; // makes transition table cleaner argument
202 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
203 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
204 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
205 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
206 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
207 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
208 fsm.template get_state<player_::Empty&>().some_dummy_data=3; in on_entry()
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DSimpleMachine.cpp51 struct player_ : public msm::front::state_machine_def<player_> struct
56 player_(): in player_() argument
141 typedef player_ p; // makes transition table cleaner argument
175 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
176 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
177 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
178 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
179 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
180 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
181 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DSimpleInternalFunctors.cpp58 struct player_ : public msm::front::state_machine_def<player_> struct
65 player_(): in player_() function
203 typedef player_ p; // makes transition table cleaner argument
240 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
241 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
242 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
243 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
244 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
245 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
246 fsm.template get_state<player_::Empty&>().empty_internal_guard_counter=0; in on_entry()
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DSimpleInternal.cpp53 struct player_ : public msm::front::state_machine_def<player_> struct
60 player_(): in player_() argument
150 typedef player_ p; // makes transition table cleaner argument
187 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
188 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
189 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
190 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
191 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
192 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
193 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DSimpleWithFunctors.cpp61 struct player_ : public msm::front::state_machine_def<player_> struct
67 player_(): in player_() function
242 typedef player_ p; // makes transition table cleaner argument
281 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
282 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
283 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
284 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
285 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
286 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
287 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DEventQueue.cpp61 struct player_ : public msm::front::state_machine_def<player_> struct
67 player_(): in player_() function
242 typedef player_ p; // makes transition table cleaner argument
281 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
282 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
283 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
284 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
285 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
286 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
287 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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DTestDeferAndMessageQueue2.cpp34 struct player_ : public msm::front::state_machine_def<player_> struct
36 player_() in player_() argument
119 fsm.template get_state<player_::State11&>().entry_counter=0; in on_entry()
120 fsm.template get_state<player_::State11&>().exit_counter=0; in on_entry()
121 fsm.template get_state<player_::State12&>().entry_counter=0; in on_entry()
122 fsm.template get_state<player_::State12&>().exit_counter=0; in on_entry()
123 fsm.template get_state<player_::State13&>().entry_counter=0; in on_entry()
124 fsm.template get_state<player_::State13&>().exit_counter=0; in on_entry()
130 typedef msm::back::state_machine<player_> player;
140 …BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 1,"State11 entry not called … in BOOST_AUTO_TEST_CASE()
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DTestDeferAndMessageQueue3.cpp34 struct player_ : public msm::front::state_machine_def<player_> struct
39 player_() in player_() argument
122 fsm.template get_state<player_::State11&>().entry_counter=0; in on_entry()
123 fsm.template get_state<player_::State11&>().exit_counter=0; in on_entry()
124 fsm.template get_state<player_::State12&>().entry_counter=0; in on_entry()
125 fsm.template get_state<player_::State12&>().exit_counter=0; in on_entry()
126 fsm.template get_state<player_::State13&>().entry_counter=0; in on_entry()
127 fsm.template get_state<player_::State13&>().exit_counter=0; in on_entry()
133 typedef msm::back::state_machine<player_> player;
143 …BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 1,"State11 entry not called … in BOOST_AUTO_TEST_CASE()
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DTestDeferAndMessageQueue.cpp35 struct player_ : public msm::front::state_machine_def<player_> struct
37 player_() in player_() function
154 fsm.template get_state<player_::Unresolved&>().entry_counter=0; in on_entry()
155 fsm.template get_state<player_::Unresolved&>().exit_counter=0; in on_entry()
156 fsm.template get_state<player_::Resolving&>().entry_counter=0; in on_entry()
157 fsm.template get_state<player_::Resolving&>().exit_counter=0; in on_entry()
158 fsm.template get_state<player_::Resolved&>().entry_counter=0; in on_entry()
159 fsm.template get_state<player_::Resolved&>().exit_counter=0; in on_entry()
160 fsm.template get_state<player_::Connecting&>().entry_counter=0; in on_entry()
161 fsm.template get_state<player_::Connecting&>().exit_counter=0; in on_entry()
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DTestConstructor.cpp59 struct player_ : public msm::front::state_machine_def<player_> struct
61 player_(SomeExternalContext& context,int someint) in player_() argument
102 void set_sm_ptr(player_* pl) in set_sm_ptr()
106 player_* m_player;
209 typedef player_ p; // makes transition table cleaner argument
242 typedef msm::back::state_machine<player_> player;
252 player p2(msm::back::states_ << player_::Empty(1),boost::ref(ctx),5); in BOOST_AUTO_TEST_CASE()
253 BOOST_CHECK_MESSAGE(p2.get_state<player_::Empty&>().data_ == 1,"Wrong Empty value"); in BOOST_AUTO_TEST_CASE()
255 p2.set_states(msm::back::states_ << player_::Empty(5)); in BOOST_AUTO_TEST_CASE()
256 BOOST_CHECK_MESSAGE(p2.get_state<player_::Empty&>().data_ == 5,"Wrong Empty value"); in BOOST_AUTO_TEST_CASE()
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DConstructor.cpp55 struct player_ : public msm::front::state_machine_def<player_> struct
57 player_(SomeExternalContext& context,int someint): in player_() function
144 typedef player_ p; // makes transition table cleaner argument
178 fsm.template get_state<player_::Stopped&>().entry_counter=0; in on_entry()
179 fsm.template get_state<player_::Stopped&>().exit_counter=0; in on_entry()
180 fsm.template get_state<player_::Open&>().entry_counter=0; in on_entry()
181 fsm.template get_state<player_::Open&>().exit_counter=0; in on_entry()
182 fsm.template get_state<player_::Empty&>().entry_counter=0; in on_entry()
183 fsm.template get_state<player_::Empty&>().exit_counter=0; in on_entry()
184 fsm.template get_state<player_::Playing&>().entry_counter=0; in on_entry()
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/third_party/boost/libs/msm/doc/PDF/examples/
DConstructor.cpp55 struct player_ : public msm::front::state_machine_def<player_> struct
57 player_(SomeExternalContext& context,int someint) in player_() argument
97 void set_sm_ptr(player_* pl) in set_sm_ptr()
101 player_* m_player;
204 typedef player_ p; // makes transition table cleaner argument
238 typedef msm::back::state_machine<player_> player;
260 player p2(msm::back::states_ << player_::Empty(1),boost::ref(ctx),5); in test()
261 …std::cout << "Empty's data should be 1. Is: " << p2.get_state<player_::Empty&>().data_ << std::end… in test()
264 p2.set_states(msm::back::states_ << player_::Empty(5)); in test()
265 …std::cout << "Empty's data should be 5. Is: " << p2.get_state<player_::Empty&>().data_ << std::end… in test()
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DSimpleTutorial2.cpp49 struct player_ : public msm::front::state_machine_def<player_> struct
96 void set_sm_ptr(player_* pl) in set_sm_ptr()
100 player_* m_player;
155 row2 < Empty , cd_detected , Stopped , player_ ,&player_::store_cd_info
156 , player_ ,&player_::good_disk_format >,
157 row2 < Empty , cd_detected , Playing , player_ ,&player_::store_cd_info
182 typedef msm::back::state_machine<player_> player;
DSerialize.cpp46 struct player_ : public msm::front::state_machine_def<player_> struct
50 player_():front_end_data(0){} in player_() argument
92 void set_sm_ptr(player_* pl) in set_sm_ptr()
96 player_* m_player;
143 typedef player_ p; // makes transition table cleaner argument
177 typedef msm::back::state_machine<player_> player;
193 p.get_state<player_::Empty&>().some_dummy_data=3; in test()
217 …std::cout << "Empty's data should be 3:" << p2.get_state<player_::Empty&>().some_dummy_data << std… in test()
/third_party/boost/libs/msm/doc/HTML/examples/
DConstructor.cpp55 struct player_ : public msm::front::state_machine_def<player_> struct
57 player_(SomeExternalContext& context,int someint) in player_() argument
97 void set_sm_ptr(player_* pl) in set_sm_ptr()
101 player_* m_player;
204 typedef player_ p; // makes transition table cleaner argument
238 typedef msm::back::state_machine<player_> player;
260 player p2(msm::back::states_ << player_::Empty(1),boost::ref(ctx),5); in test()
261 …std::cout << "Empty's data should be 1. Is: " << p2.get_state<player_::Empty&>().data_ << std::end… in test()
264 p2.set_states(msm::back::states_ << player_::Empty(5)); in test()
265 …std::cout << "Empty's data should be 5. Is: " << p2.get_state<player_::Empty&>().data_ << std::end… in test()
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DSimpleTutorial2.cpp49 struct player_ : public msm::front::state_machine_def<player_> struct
96 void set_sm_ptr(player_* pl) in set_sm_ptr()
100 player_* m_player;
155 row2 < Empty , cd_detected , Stopped , player_ ,&player_::store_cd_info
156 , player_ ,&player_::good_disk_format >,
157 row2 < Empty , cd_detected , Playing , player_ ,&player_::store_cd_info
182 typedef msm::back::state_machine<player_> player;
DSerialize.cpp46 struct player_ : public msm::front::state_machine_def<player_> struct
50 player_():front_end_data(0){} in player_() function
92 void set_sm_ptr(player_* pl) in set_sm_ptr()
96 player_* m_player;
143 typedef player_ p; // makes transition table cleaner argument
177 typedef msm::back::state_machine<player_> player;
193 p.get_state<player_::Empty&>().some_dummy_data=3; in test()
217 …std::cout << "Empty's data should be 3:" << p2.get_state<player_::Empty&>().some_dummy_data << std… in test()
/third_party/boost/libs/msm/example/mpl_graph/
Dmsm_adaptor.cpp58 struct player_ : public msm::front::state_machine_def<player_> struct
84 void set_sm_ptr(player_* pl) in set_sm_ptr()
88 player_* m_player;
135 typedef player_ p; // makes transition table cleaner argument
177 typedef mpl::fold<player_::transition_table,
196 player_::initial_state>::type>::type
212 player_::initial_state>::type>::type
221 typedef msm::back::state_machine<player_> player;

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