Searched refs:shaderPaths (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateTestCaseUtil.hpp | 61 const std::map<glu::ShaderType, const char*> shaderPaths) in InstanceFactory() argument 63 , m_shaderPaths (shaderPaths) in InstanceFactory() 69 const std::map<glu::ShaderType, const char*> shaderPaths, const Support& support) in InstanceFactory() argument 71 , m_shaderPaths (shaderPaths) in InstanceFactory()
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D | vktDynamicStateCBTests.cpp | 167 ShaderMap shaderPaths; in init() local 168 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 169 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 170 …ance>(m_testCtx, "blend_constants", "Check if blend constants are working properly", shaderPaths)); in init()
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D | vktDynamicStateVPTests.cpp | 368 ShaderMap shaderPaths; in init() local 369 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 370 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 372 …tance>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size", shaderPaths)); in init() 373 …testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface", shaderPaths)); in init() 375 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom"; in init() 376 …port0>(m_testCtx, "viewport_array", "Multiple viewports and scissors", shaderPaths, checkGeometryA… in init()
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D | vktDynamicStateGeneralTests.cpp | 393 ShaderMap shaderPaths; in init() local 394 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 395 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 397 …x, "state_switch", "Perform multiple draws with different VP states (scissor test)", shaderPaths)); in init() 398 … "bind_order", "Check if binding order is not important for pipeline configuration", shaderPaths)); in init() 399 …stCtx, "state_persistence", "Check if bound states are persistent across pipelines", shaderPaths)); in init()
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D | vktDynamicStateRSTests.cpp | 973 ShaderMap shaderPaths; in init() local 974 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 975 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 977 …epthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths)); in init() 978 …(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths, checkDepthBias… in init() 979 …idth", "Draw a line with width set to max defined by physical device", shaderPaths, checkWideLines… in init()
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D | vktDynamicStateDSTests.cpp | 1044 ShaderMap shaderPaths; in init() local 1045 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 1046 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 1048 …nSupport0>(m_testCtx, "depth_bounds_1", "Perform depth bounds test 1", shaderPaths, checkDepthBoun… in init() 1049 …nSupport0>(m_testCtx, "depth_bounds_2", "Perform depth bounds test 1", shaderPaths, checkDepthBoun… in init() 1052 …TestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths)); in init()
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