/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 773 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local 787 texShader.setUnit(ctx, texShaderID, 0); in render() 798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render() 801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render() 813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 1132 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local 1163 texShader.setUnit(ctx, texShaderID, 0); in render() 1164 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render() 1177 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render() 1187 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() [all …]
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 289 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 433 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 647 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local [all …]
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D | es3fFramebufferBlitTests.cpp | 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 87 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 135 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 489 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 501 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 569 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render() 637 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 645 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 675 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)… in render() 798 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local [all …]
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D | es3fFboDepthbufferTests.cpp | 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 128 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
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D | es3fFboRenderTest.cpp | 624 deUint32 texShaderID = context.createProgram(&texShader); in render() local 684 texShader.setUniforms(context, texShaderID); in render() 687 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 695 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 700 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); in render() 724 texShader.setUniforms(context, texShaderID); in render() 729 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() 863 deUint32 texShaderID = context.createProgram(&texShader); in render() local 909 texShader.setUniforms(context, texShaderID); in render() 921 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() [all …]
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D | es3fFboColorbufferTests.cpp | 751 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 757 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 793 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
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