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Searched refs:texShaderID (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
Des2fFboRenderTest.cpp773 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local
787 texShader.setUnit(ctx, texShaderID, 0); in render()
798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()
813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1132 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local
1163 texShader.setUnit(ctx, texShaderID, 0); in render()
1164 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render()
1177 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1187 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboInvalidateTests.cpp222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
289 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
433 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
647 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
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Des3fFramebufferBlitTests.cpp78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
87 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
135 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
489 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
501 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
569 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
637 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
645 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
675 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)… in render()
798 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
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Des3fFboDepthbufferTests.cpp75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
128 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
Des3fFboRenderTest.cpp624 deUint32 texShaderID = context.createProgram(&texShader); in render() local
684 texShader.setUniforms(context, texShaderID); in render()
687 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
695 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
700 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); in render()
724 texShader.setUniforms(context, texShaderID); in render()
729 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
863 deUint32 texShaderID = context.createProgram(&texShader); in render() local
909 texShader.setUniforms(context, texShaderID); in render()
921 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
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Des3fFboColorbufferTests.cpp751 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
757 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
793 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()