Searched refs:vIn (Results 1 – 25 of 27) sorted by relevance
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6 static int vIn;12 nointerpolation int vIn : TEXCOORD0;25 …40 * 16 + 0)) + asfloat(_34.Load4(_40 * 16 + 0))) + asfloat(_34.Load4(((vIn * vIn) + (vIn2 * vIn2)…32 vIn = stage_input.vIn;
2 static float4 vIn;7 float4 vIn : TEXCOORD0;18 FragColor = vIn;23 vIn = stage_input.vIn;
6 static int vIn;12 nointerpolation int vIn : TEXCOORD0;26 int c = vIn * vIn;35 vIn = stage_input.vIn;
2 static float4 vIn;7 float4 vIn : TEXCOORD0;18 FragColor = -(-vIn);26 vIn = stage_input.vIn;
10 layout(location = 0) in vec3 vIn;14 FragColor = cross(vIn, color - vIn);
16 layout(location = 0) flat in int vIn;26 int c = vIn * vIn;
10 layout(location = 0) in vec3 vIn;14 FragColor = dot(vIn, color);
5 layout(location = 0) in vec4 vIn;10 FragColor = +(-(-vIn));
19 float3 vIn [[user(locn0)]];25 out.FragColor = cross(in.vIn, float3(_15.color) - in.vIn);
18 int vIn [[user(locn0)]];27 int c = in.vIn * in.vIn;
13 float4 vIn [[user(locn0)]];20 out.FragColor = -(-in.vIn);
19 float3 vIn [[user(locn0)]];25 out.FragColor = dot(in.vIn, float3(_15.color));
18 int vIn [[user(locn0)]];26 …out.FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(in.vIn * in.vIn) + (in.vIn2 *…
13 float4 vIn [[user(locn0)]];19 out.FragColor = in.vIn;
12 layout(location = 0) flat in mediump int vIn;19 FragColor = (_34.results[_40] + _34.results[_40]) + _34.results[(vIn * vIn) + (vIn2 * vIn2)];
6 layout(location = 0) in vec4 vIn;10 FragColor = vIn;
12 layout(location = 0) flat in mediump int vIn;20 mediump int c = vIn * vIn;
6 layout(location = 0) in vec4 vIn;11 FragColor = -(-vIn);
41 __m128i fpToFixedPoint(const __m128 vIn) in fpToFixedPoint() argument43 __m128 vFixed = _mm_mul_ps(vIn, _mm_set1_ps(FIXED_POINT_SCALE)); in fpToFixedPoint()