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1
2out vec4 sk_FragColor;
3uniform mat2 testMatrix2x2;
4uniform vec4 colorRed;
5uniform vec4 colorGreen;
6uniform float unknownInput;
7vec4 main() {
8    bool _0_ok = true;
9    _0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
10    _0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
11    _0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
12    {
13        float _3_five = 5.0;
14        _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, _3_five, 6.0, 7.0, 8.0, 9.0)[1] == vec3(4.0, _3_five, 6.0);
15    }
16    {
17        float _4_num = 6.0;
18        _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, _4_num++, 7.0, 8.0, 9.0)[0] == vec3(1.0, 2.0, 3.0);
19        _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _4_num++, 8.0, 9.0)[1] == vec3(4.0, 5.0, 6.0);
20        _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, _4_num++, 9.0)[2] == vec3(7.0, 8.0, 9.0);
21    }
22    {
23        _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0);
24        _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0);
25    }
26    return _0_ok ? colorGreen : colorRed;
27}
28