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Searched refs:Weapon (Results 1 – 25 of 28) sorted by relevance

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/third_party/flatbuffers/samples/
Dsample_binary.py30 import MyGame.Sample.Weapon
41 MyGame.Sample.Weapon.WeaponStart(builder)
42 MyGame.Sample.Weapon.WeaponAddName(builder, weapon_one)
43 MyGame.Sample.Weapon.WeaponAddDamage(builder, 3)
44 sword = MyGame.Sample.Weapon.WeaponEnd(builder)
46 MyGame.Sample.Weapon.WeaponStart(builder)
47 MyGame.Sample.Weapon.WeaponAddName(builder, weapon_two)
48 MyGame.Sample.Weapon.WeaponAddDamage(builder, 5)
49 axe = MyGame.Sample.Weapon.WeaponEnd(builder)
77 builder, MyGame.Sample.Equipment.Equipment().Weapon)
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Dsample_binary.swift20 typealias Weapon = MyGame_Sample_Weapon typealias
32 let weapon1Start = Weapon.startWeapon(&builder) in main()
33 Weapon.add(name: weapon1Name, &builder) in main()
34 Weapon.add(damage: expectedDMG[0], &builder) in main()
35 let sword = Weapon.endWeapon(&builder, start: weapon1Start) in main()
36 let weapon2Start = Weapon.startWeapon(&builder) in main()
37 Weapon.add(name: weapon2Name, &builder) in main()
38 Weapon.add(damage: expectedDMG[1], &builder) in main()
39 let axe = Weapon.endWeapon(&builder, start: weapon2Start) in main()
79 let equipped = monster.equipped(type: Weapon.self) in main()
DSampleBinary.java23 import MyGame.Sample.Weapon;
42 weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage); in main()
43 weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage); in main()
59 Monster.addEquippedType(builder, Equipment.Weapon); in main()
98 Weapon.Vector weaponsVector = monster.weaponsVector(); in main()
105 assert monster.equippedType() == Equipment.Weapon; in main()
106 Weapon equipped = (Weapon)monster.equipped(new Weapon()); in main()
Dmonster_generated.rs127 Equipment::Weapon,
136 pub const Weapon: Self = Self(1); constant
142 Self::Weapon,
148 Self::Weapon => Some("Weapon"), in variant_name()
212 Weapon(Box<WeaponT>), enumerator
223 Self::Weapon(_) => Equipment::Weapon, in equipment_type()
229 Self::Weapon(v) => Some(v.pack(fbb).as_union_value()), in pack()
234 if let Self::Weapon(_) = self { in take_weapon()
236 if let Self::Weapon(w) = v { in take_weapon()
247 if let Self::Weapon(v) = self { Some(v.as_ref()) } else { None } in as_weapon()
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DSampleBinary.kt23 import MyGame.Sample.Weapon
43 weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage) in main()
44 weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage) in main()
60 Monster.addEquippedType(builder, Equipment.Weapon) in main()
100 assert(monster.equippedType == Equipment.Weapon) in main()
101 val equipped = monster.equipped(Weapon()) as Weapon? in main()
Dsample_flexbuffers_serde.rs22 enum Weapon { enum
35 weapons: Vec<Weapon>,
51 Weapon::Fist, in main()
52 Weapon::Equipment { in main()
56 Weapon::Equipment { in main()
Dmonster_generated.h18 struct Weapon;
102 template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
310 const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const {
311 …return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEA…
313 flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() {
314 … return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
323 const MyGame::Sample::Weapon *equipped_as_Weapon() const {
324 … == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : n…
360 template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() cons…
386 …ns(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) {
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DSampleBinary.cs37 var weaps = new Offset<Weapon>[2]; in Main()
38 weaps[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage); in Main()
39 weaps[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage); in Main()
55 Monster.AddEquippedType(builder, Equipment.Weapon); in Main()
112 Assert(monster.EquippedType == Equipment.Weapon, "monster.EquippedType", in Main()
113 Convert.ToString(monster.EquippedType), Convert.ToString(Equipment.Weapon)); in Main()
114 var equipped = monster.Equipped<Weapon>().Value; in Main()
DSampleBinary.php41 $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3);
43 $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
63 \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
105 $success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon);
106 $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe");
107 $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5);
Dsample_binary.rs28 Weapon, WeaponArgs};
44 let sword = Weapon::create(&mut builder, &WeaponArgs{ in main()
48 let axe = Weapon::create(&mut builder, &WeaponArgs{ in main()
84 equipped_type: Equipment::Weapon, in main()
143 assert_eq!(monster.equipped_type(), Equipment::Weapon); in main()
Dmonster.fbs7 union Equipment { Weapon } // Optionally add more tables.
23 weapons:[Weapon];
28 table Weapon {
Dsample_binary.cpp39 std::vector<flatbuffers::Offset<Weapon>> weapons_vector; in main()
98 auto equipped = static_cast<const Weapon *>(monster->equipped()); in main()
Dmonster_generated.lobster19 class Weapon
122 class Weapon : flatbuffers_handle
128 def GetRootAsWeapon(buf:string): return Weapon { buf, buf.flatbuffers_indirect(0) }
Dsample_binary.lua62 monster.AddEquippedType(builder, equipment.Weapon)
100 assert(mon:EquippedType() == equipment.Weapon)
Dsample_binary.go122 weapon := new(sample.Weapon) // We need a `sample.Weapon` to pass into `monster.Weapons()`
146 unionWeapon := new(sample.Weapon)
/third_party/flatbuffers/samples/lua/MyGame/Sample/
DWeapon.lua7 local Weapon = {} -- the module
10 function Weapon.New()
15 function Weapon.GetRootAsWeapon(buf, offset)
17 local o = Weapon.New()
37 function Weapon.Start(builder) builder:StartObject(2) end
38 function Weapon.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(0, name, 0) end
39 function Weapon.AddDamage(builder, damage) builder:PrependInt16Slot(1, damage, 0) end
40 function Weapon.End(builder) return builder:EndObject() end
42 return Weapon -- return the module
DEquipment.lua7 Weapon = 1,
/third_party/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/
DFlatBuffersUnionTests.swift28 let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) in testCreateMonstor()
33 equipment: .Weapon, in testCreateMonstor()
42 let p: Weapon? = monster.equiped() in testCreateMonstor()
52 let weaponOne = Weapon.createWeapon(builder: &builder, offset: sword, dmg: 3) in testEndTableFinish()
53 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish()
70 equipment: .Weapon, in testEndTableFinish()
216 enum Equipment: Byte { case none, Weapon }
256 …func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assi… in weapon()
283 struct Weapon: FlatBufferObject { struct
297 static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { Weapon(Table(bb: bb, position: i)) } in assign()
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/third_party/flatbuffers/docs/source/
DTutorial.md174 union Equipment { Weapon } // Optionally add more tables.
190 weapons:[Weapon]; // Vector of tables.
195 table Weapon {
219 useful, as it only contains the one `table` (named `Weapon`). If we had created
239 The `Weapon` table is a sub-table used within our FlatBuffer. It is
251 the `Weapon` table as:
254 table Weapon {
439 import MyGame.Sample.Weapon
515 local weapon = require("MyGame.Sample.Weapon")
537 Weapon, WeaponArgs};
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/third_party/flatbuffers/dart/example/
Dmonster_my_game.sample_generated.dart67 static const EquipmentTypeId Weapon = const EquipmentTypeId._(1);
68 static const Map<int,EquipmentTypeId> values = {0: NONE,1: Weapon,};
186 …List<Weapon> get weapons => const fb.ListReader<Weapon>(Weapon.reader).vTableGet(_bc, _bcOffset, 1…
190 case 1: return Weapon.reader.vTableGet(_bc, _bcOffset, 22, null);
353 class Weapon {
354 Weapon._(this._bc, this._bcOffset);
355 factory Weapon(List<int> bytes) {
360 static const fb.Reader<Weapon> reader = const _WeaponReader();
370 return 'Weapon{name: $name, damage: $damage}';
374 class _WeaponReader extends fb.TableReader<Weapon> {
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Dexample.dart70 ..addEquippedType(myGame.EquipmentTypeId.Weapon)
98 equippedType: myGame.EquipmentTypeId.Weapon,
145 assert(monster.equippedType.value == myGame.EquipmentTypeId.Weapon.value);
146 assert(monster.equippedType == myGame.EquipmentTypeId.Weapon);
148 assert(monster.equipped is myGame.Weapon);
149 var equipped = monster.equipped as myGame.Weapon;
/third_party/flatbuffers/tests/fuzzer/
Dmonster_fuzzer.dict53 "Weapon"
Dparser_fuzzer.dict86 "Weapon"
/third_party/boost/libs/graph/example/
Dkevin-bacon2.dat1 …e 11 George Ives 14 Jacques Perrin 16 Vittorio Gassman 0 1 0 0 22 Loaded Weapon 1 (1993) 1 2 18 Wi…
Dkevin-bacon.dat1 William Shatner;Loaded Weapon 1 (1993);Denise Richards

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