/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 52 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… 60 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderAlgorithmCase() argument 61 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderAlgorithmCase() 73 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shad… in createExpressionCase() argument 136 …return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShade… in createExpressionCase()
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D | es2fShaderIndexingTests.cpp | 150 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… 166 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… in ShaderIndexingCase() argument 167 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase() 364 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 376 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase() 477 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 486 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase() 661 ShaderEvalFunc evalFunc; in createTmpArrayCase() local 663 evalFunc = getArrayUniformEvalFunc(varType); in createTmpArrayCase() 665 evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() [all …]
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D | es2fShaderDiscardTests.cpp | 61 … name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 …* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) in ShaderDiscardCase() argument 75 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
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D | es2fShaderReturnTests.cpp | 83 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… 92 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… in ShaderReturnCase() argument 93 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
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D | es2fShaderLoopTests.cpp | 212 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … 227 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … in ShaderLoopCase() argument 228 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase() 465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 480 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createGenericLoopCase() 1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1250 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createSpecialLoopCase()
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D | es2fShaderTextureFunctionTests.cpp | 211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument 223 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… 246 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument 250 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase() 554 TexEvalFunc evalFunc; member 566 …), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex)); in createCaseGroup()
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D | es2fShaderOperatorTests.cpp | 341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() argument 343 m_evalFunc = evalFunc; in OperatorShaderEvaluator() 411 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… 421 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… in ShaderOperatorCase() argument 423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase() 1260 ShaderEvalFunc evalFunc = DE_NULL; local 1261 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; 1262 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; 1263 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; 1264 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; [all …]
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 100 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… 111 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… in FragDepthCompareCase() argument 114 , m_evalFunc (evalFunc) in FragDepthCompareCase() 273 …ext& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc); 283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument 286 , m_evalFunc (evalFunc) in FragDepthWriteCase() 450 EvalFragDepthFunc evalFunc; in init() member 580 …thWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc)); in init() 586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
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D | es3fShaderPrecisionTests.cpp | 182 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 215 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderFloatPrecisionCase() argument 218 , m_evalFunc (evalFunc) in ShaderFloatPrecisionCase() 436 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 467 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderIntPrecisionCase() argument 470 , m_evalFunc (evalFunc) in ShaderIntPrecisionCase() 630 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 661 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderUintPrecisionCase() argument 664 , m_evalFunc (evalFunc) in ShaderUintPrecisionCase() 858 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member [all …]
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D | es3fShaderIndexingTests.cpp | 139 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… 152 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… in ShaderIndexingCase() argument 153 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase() 333 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 334 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase() 439 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 440 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createUniformArrayCase() 583 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 584 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createTmpArrayCase() 765 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
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D | es3fShaderSwitchTests.cpp | 51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc); 55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument 56 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderSwitchCase()
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D | es3fShaderDiscardTests.cpp | 55 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture… 68 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) in ShaderDiscardCase() argument 69 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
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D | es3fShaderReturnTests.cpp | 78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase() argument 83 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
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D | es3fShaderLoopTests.cpp | 209 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… 220 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderLoopCase() argument 221 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase() 437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 438 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase() 1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1126 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
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D | es3fShaderStructTests.cpp | 59 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… 77 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument 78 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase() 118 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument 166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase() 168 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 113 const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc); 127 EvalFragDepthFunc evalFunc, deUint32 compareFunc) in FragDepthCompareCase() argument 131 , m_evalFunc(evalFunc) in FragDepthCompareCase() 272 const char* fragSrc, EvalFragDepthFunc evalFunc); 284 glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument 285 …TestCase(context, name, desc), m_glslVersion(glslVersion), m_fragSrc(fragSrc), m_evalFunc(evalFunc) in FragDepthWriteCase() 445 EvalFragDepthFunc evalFunc; in init() member 552 cases[ndx].fragSrc, cases[ndx].evalFunc)); in init() 560 cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
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D | glcShaderIndexingTests.cpp | 158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, in ShaderIndexingCase() argument 175 description, isVertexCase, evalFunc) in ShaderIndexingCase() 360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 361 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase() 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 473 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createUniformArrayCase() 622 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 623 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createTmpArrayCase() 883 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
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D | glcShaderLoopTests.cpp | 182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument 196 description, isVertexCase, evalFunc) in ShaderLoopCase() 418 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 419 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase() 1118 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1119 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
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D | glcShaderStructTests.cpp | 55 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, 75 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() argument 78 description, isVertexCase, evalFunc) in ShaderStructCase() 128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase() argument 173 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase() 177 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
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D | glcShaderRenderCase.hpp | 253 ShaderEvaluator(ShaderEvalFunc evalFunc); 271 const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 226 const ShaderEvalFunc evalFunc, 242 const ShaderEvalFunc evalFunc, in ShaderIndexingCase() argument 247 …: ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, new IndexingTestUniformSetu… in ShaderIndexingCase() 385 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 386 …exingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSour… in createVaryingArrayCase() 501 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 502 …e>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createUniformArrayCase() 688 ShaderEvalFunc evalFunc; in createTmpArrayCase() local 690 evalFunc = getArrayUniformEvalFunc(varType); in createTmpArrayCase() 692 evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() [all …]
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D | vktShaderRenderSwitchTests.cpp | 60 ShaderEvalFunc evalFunc, 71 ShaderEvalFunc evalFunc, in ShaderSwitchCase() argument 73 …: ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUnif… in ShaderSwitchCase()
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D | vktShaderRenderDiscardTests.cpp | 107 const ShaderEvalFunc evalFunc, 130 const ShaderEvalFunc evalFunc, in ShaderDiscardCase() argument 134 …: ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTextu… in ShaderDiscardCase()
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D | vktShaderRenderReturnTests.cpp | 75 const ShaderEvalFunc evalFunc, 85 const ShaderEvalFunc evalFunc, in ShaderReturnCase() argument 87 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, DE_NULL) in ShaderReturnCase()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 291 TexLookupEvaluator(TexEvalFunc evalFunc, const TexLookupParams& lookupParams) in TexLookupEvaluator() argument 292 : m_evalFunc(evalFunc), m_lookupParams(lookupParams) in TexLookupEvaluator() 310 const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase); 337 TexEvalFunc evalFunc, bool isVertexCase) in TextureShadowLodTestCase() argument 342 , m_evaluator(evalFunc, m_lookupParams) in TextureShadowLodTestCase() 950 TexEvalFunc evalFunc; member 973 cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, in createCaseGroup() 977 cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, in createCaseGroup()
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