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Searched refs:evalFunc (Results 1 – 25 of 39) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp52 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert…
60 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderAlgorithmCase() argument
61 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderAlgorithmCase()
73 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shad… in createExpressionCase() argument
136 …return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShade… in createExpressionCase()
Des2fShaderIndexingTests.cpp150 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require…
166 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… in ShaderIndexingCase() argument
167 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
364 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
376 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase()
477 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
486 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase()
661 ShaderEvalFunc evalFunc; in createTmpArrayCase() local
663 evalFunc = getArrayUniformEvalFunc(varType); in createTmpArrayCase()
665 evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase()
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Des2fShaderDiscardTests.cpp61 … name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 …* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) in ShaderDiscardCase() argument
75 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
Des2fShaderReturnTests.cpp83 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require…
92 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… in ShaderReturnCase() argument
93 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
Des2fShaderLoopTests.cpp212 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement …
227 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … in ShaderLoopCase() argument
228 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase()
465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
480 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createGenericLoopCase()
1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1250 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createSpecialLoopCase()
Des2fShaderTextureFunctionTests.cpp211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument
223 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas…
246 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument
250 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase()
554 TexEvalFunc evalFunc; member
566 …), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex)); in createCaseGroup()
Des2fShaderOperatorTests.cpp341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() argument
343 m_evalFunc = evalFunc; in OperatorShaderEvaluator()
411 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad…
421 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… in ShaderOperatorCase() argument
423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase()
1260 ShaderEvalFunc evalFunc = DE_NULL; local
1261 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar;
1262 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2;
1263 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3;
1264 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4;
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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFragDepthTests.cpp100 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare…
111 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… in FragDepthCompareCase() argument
114 , m_evalFunc (evalFunc) in FragDepthCompareCase()
273 …ext& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc);
283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument
286 , m_evalFunc (evalFunc) in FragDepthWriteCase()
450 EvalFragDepthFunc evalFunc; in init() member
580 …thWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc)); in init()
586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
Des3fShaderPrecisionTests.cpp182 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
215 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderFloatPrecisionCase() argument
218 , m_evalFunc (evalFunc) in ShaderFloatPrecisionCase()
436 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
467 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderIntPrecisionCase() argument
470 , m_evalFunc (evalFunc) in ShaderIntPrecisionCase()
630 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
661 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderUintPrecisionCase() argument
664 , m_evalFunc (evalFunc) in ShaderUintPrecisionCase()
858 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member
[all …]
Des3fShaderIndexingTests.cpp139 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert…
152 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… in ShaderIndexingCase() argument
153 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
333 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
334 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase()
439 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
440 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createUniformArrayCase()
583 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
584 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createTmpArrayCase()
765 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
[all …]
Des3fShaderSwitchTests.cpp51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument
56 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderSwitchCase()
Des3fShaderDiscardTests.cpp55 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture…
68 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) in ShaderDiscardCase() argument
69 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
Des3fShaderReturnTests.cpp78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase() argument
83 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
Des3fShaderLoopTests.cpp209 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert…
220 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderLoopCase() argument
221 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase()
437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
438 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase()
1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1126 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
Des3fShaderStructTests.cpp59 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun…
77 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument
78 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase()
118 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument
166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
168 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcFragDepthTests.cpp113 const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc);
127 EvalFragDepthFunc evalFunc, deUint32 compareFunc) in FragDepthCompareCase() argument
131 , m_evalFunc(evalFunc) in FragDepthCompareCase()
272 const char* fragSrc, EvalFragDepthFunc evalFunc);
284 glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument
285 …TestCase(context, name, desc), m_glslVersion(glslVersion), m_fragSrc(fragSrc), m_evalFunc(evalFunc) in FragDepthWriteCase()
445 EvalFragDepthFunc evalFunc; in init() member
552 cases[ndx].fragSrc, cases[ndx].evalFunc)); in init()
560 cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
DglcShaderIndexingTests.cpp158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, in ShaderIndexingCase() argument
175 description, isVertexCase, evalFunc) in ShaderIndexingCase()
360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
361 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase()
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
473 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createUniformArrayCase()
622 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
623 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createTmpArrayCase()
883 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
[all …]
DglcShaderLoopTests.cpp182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
196 description, isVertexCase, evalFunc) in ShaderLoopCase()
418 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
419 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase()
1118 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1119 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
DglcShaderStructTests.cpp55 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource,
75 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() argument
78 description, isVertexCase, evalFunc) in ShaderStructCase()
128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase() argument
173 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
177 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
DglcShaderRenderCase.hpp253 ShaderEvaluator(ShaderEvalFunc evalFunc);
271 const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp226 const ShaderEvalFunc evalFunc,
242 const ShaderEvalFunc evalFunc, in ShaderIndexingCase() argument
247 …: ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, new IndexingTestUniformSetu… in ShaderIndexingCase()
385 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
386 …exingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSour… in createVaryingArrayCase()
501 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
502 …e>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createUniformArrayCase()
688 ShaderEvalFunc evalFunc; in createTmpArrayCase() local
690 evalFunc = getArrayUniformEvalFunc(varType); in createTmpArrayCase()
692 evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase()
[all …]
DvktShaderRenderSwitchTests.cpp60 ShaderEvalFunc evalFunc,
71 ShaderEvalFunc evalFunc, in ShaderSwitchCase() argument
73 …: ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUnif… in ShaderSwitchCase()
DvktShaderRenderDiscardTests.cpp107 const ShaderEvalFunc evalFunc,
130 const ShaderEvalFunc evalFunc, in ShaderDiscardCase() argument
134 …: ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTextu… in ShaderDiscardCase()
DvktShaderRenderReturnTests.cpp75 const ShaderEvalFunc evalFunc,
85 const ShaderEvalFunc evalFunc, in ShaderReturnCase() argument
87 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, DE_NULL) in ShaderReturnCase()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp291 TexLookupEvaluator(TexEvalFunc evalFunc, const TexLookupParams& lookupParams) in TexLookupEvaluator() argument
292 : m_evalFunc(evalFunc), m_lookupParams(lookupParams) in TexLookupEvaluator()
310 const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
337 TexEvalFunc evalFunc, bool isVertexCase) in TextureShadowLodTestCase() argument
342 , m_evaluator(evalFunc, m_lookupParams) in TextureShadowLodTestCase()
950 TexEvalFunc evalFunc; member
973 cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, in createCaseGroup()
977 cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, in createCaseGroup()

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