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Searched refs:expectedGLStateMax (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp271 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() local
280 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
282 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat()
295 …const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_… in verifyFloatExpanded() local
304 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
306 … expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got … in verifyFloatExpanded()
456 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat() local
465 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
467 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat()
480 const GLint64 expectedGLStateMax = expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
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Des2fTextureStateQueryTests.cpp115 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() local
124 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
126 …< "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got "… in verifyFloat()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp304 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() local
313 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
315 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat()
334 …const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_… in verifyFloatExpanded() local
337 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
339 … expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got … in verifyFloatExpanded()
510 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat() local
519 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
521 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat()
540 const GLint64 expectedGLStateMax = expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
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