Searched refs:expectedGLStateMax (Results 1 – 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fFloatStateQueryTests.cpp | 271 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() local 280 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 282 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat() 295 …const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_… in verifyFloatExpanded() local 304 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded() 306 … expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got … in verifyFloatExpanded() 456 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat() local 465 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 467 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat() 480 const GLint64 expectedGLStateMax = expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local [all …]
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D | es2fTextureStateQueryTests.cpp | 115 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() local 124 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 126 …< "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got "… in verifyFloat()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFloatStateQueryTests.cpp | 304 …const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(referen… in verifyFloat() local 313 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 315 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat() 334 …const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_… in verifyFloatExpanded() local 337 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded() 339 … expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got … in verifyFloatExpanded() 510 …const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(ref… in verifyFloat() local 519 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 521 …he nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got "… in verifyFloat() 540 const GLint64 expectedGLStateMax = expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local [all …]
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