Searched refs:expectedGLStateMin (Results 1 – 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fFloatStateQueryTests.cpp | 272 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local 280 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 282 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat() 296 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local 304 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded() 306 …() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << t… in verifyFloatExpanded() 457 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local 465 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 467 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat() 481 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local [all …]
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D | es2fTextureStateQueryTests.cpp | 116 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local 124 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 126 …testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << "… in verifyFloat()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFloatStateQueryTests.cpp | 305 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local 313 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 315 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat() 335 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local 337 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded() 339 …() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << t… in verifyFloatExpanded() 511 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local 519 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat() 521 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat() 541 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local [all …]
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