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Searched refs:expectedGLStateMin (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp272 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
280 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
282 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat()
296 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local
304 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
306 …() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << t… in verifyFloatExpanded()
457 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local
465 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
467 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat()
481 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
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Des2fTextureStateQueryTests.cpp116 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
124 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
126 …testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << "… in verifyFloat()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp305 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat() local
313 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
315 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat()
335 …const GLint expectedGLStateMin = clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_… in verifyFloatExpanded() local
337 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloatExpanded()
339 …() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << t… in verifyFloatExpanded()
511 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat() local
519 if (state < expectedGLStateMin || state > expectedGLStateMax) in verifyFloat()
521 …ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << ex… in verifyFloat()
541 const GLint64 expectedGLStateMin = expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64; in verifyFloatExpanded() local
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